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osu-lazer/osu.Game.Tournament/Components/DrawableTeamFlag.cs

34 lines
951 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Components
{
public class DrawableTeamFlag : Sprite
{
private readonly TournamentTeam team;
[UsedImplicitly]
private Bindable<string> flag;
public DrawableTeamFlag(TournamentTeam team)
{
this.team = team;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
if (team == null) return;
(flag = team.FlagName.GetBoundCopy()).BindValueChanged(acronym => Texture = textures.Get($@"Flags/{team.FlagName}"), true);
}
}
}