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28d0a24555
The more proper way to do this would be to address the underlying issue, which is https://github.com/ppy/osu/issues/29546, but let's do this locally for now.
156 lines
4.9 KiB
C#
156 lines
4.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables.Cards;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Resources.Localisation.Web;
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using osuTK;
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namespace osu.Game.Screens.Ranking
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{
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public partial class FavouriteButton : GrayButton
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{
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public readonly BeatmapSetInfo BeatmapSetInfo;
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private APIBeatmapSet? beatmapSet;
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private readonly Bindable<BeatmapSetFavouriteState> current;
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private PostBeatmapFavouriteRequest? favouriteRequest;
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private LoadingLayer loading = null!;
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private readonly IBindable<APIUser> localUser = new Bindable<APIUser>();
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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public FavouriteButton(BeatmapSetInfo beatmapSetInfo)
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: base(FontAwesome.Regular.Heart)
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{
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BeatmapSetInfo = beatmapSetInfo;
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current = new BindableWithCurrent<BeatmapSetFavouriteState>(new BeatmapSetFavouriteState(false, 0));
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Size = new Vector2(75, 30);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(loading = new LoadingLayer(true, false));
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Action = toggleFavouriteStatus;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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current.BindValueChanged(_ => updateState(), true);
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localUser.BindTo(api.LocalUser);
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localUser.BindValueChanged(_ => updateUser(), true);
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}
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private void getBeatmapSet()
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{
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GetBeatmapSetRequest beatmapSetRequest = new GetBeatmapSetRequest(BeatmapSetInfo.OnlineID);
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loading.Show();
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beatmapSetRequest.Success += beatmapSet =>
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{
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this.beatmapSet = beatmapSet;
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current.Value = new BeatmapSetFavouriteState(this.beatmapSet.HasFavourited, this.beatmapSet.FavouriteCount);
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loading.Hide();
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Enabled.Value = true;
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};
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beatmapSetRequest.Failure += e =>
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{
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Logger.Error(e, $"Failed to fetch beatmap info: {e.Message}");
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Schedule(() =>
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{
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loading.Hide();
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Enabled.Value = false;
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});
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};
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api.Queue(beatmapSetRequest);
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}
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private void toggleFavouriteStatus()
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{
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if (beatmapSet == null)
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return;
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Enabled.Value = false;
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loading.Show();
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var actionType = current.Value.Favourited ? BeatmapFavouriteAction.UnFavourite : BeatmapFavouriteAction.Favourite;
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favouriteRequest?.Cancel();
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favouriteRequest = new PostBeatmapFavouriteRequest(beatmapSet.OnlineID, actionType);
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favouriteRequest.Success += () =>
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{
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bool favourited = actionType == BeatmapFavouriteAction.Favourite;
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current.Value = new BeatmapSetFavouriteState(favourited, current.Value.FavouriteCount + (favourited ? 1 : -1));
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Enabled.Value = true;
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loading.Hide();
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};
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favouriteRequest.Failure += e =>
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{
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Logger.Error(e, $"Failed to {actionType.ToString().ToLowerInvariant()} beatmap: {e.Message}");
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Schedule(() =>
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{
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Enabled.Value = true;
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loading.Hide();
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});
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};
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api.Queue(favouriteRequest);
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}
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private void updateUser()
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{
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if (!(localUser.Value is GuestUser) && BeatmapSetInfo.OnlineID > 0)
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getBeatmapSet();
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else
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{
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Enabled.Value = false;
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current.Value = new BeatmapSetFavouriteState(false, 0);
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updateState();
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TooltipText = BeatmapsetsStrings.ShowDetailsFavouriteLogin;
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}
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}
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private void updateState()
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{
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if (current.Value.Favourited)
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{
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Background.Colour = colours.Green;
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Icon.Icon = FontAwesome.Solid.Heart;
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TooltipText = BeatmapsetsStrings.ShowDetailsUnfavourite;
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}
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else
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{
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Background.Colour = colours.Gray4;
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Icon.Icon = FontAwesome.Regular.Heart;
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TooltipText = BeatmapsetsStrings.ShowDetailsFavourite;
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}
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}
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}
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}
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