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osu-lazer/osu.Game/Overlays/Options/Sections/Input/MouseOptions.cs
Dean Herbert 153951d3dd Add OptionItem class
Allow for centalised logic for all option UI controls.
2017-05-04 23:07:48 +09:00

46 lines
1.6 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options.Sections.Input
{
public class MouseOptions : OptionsSubsection
{
protected override string Header => "Mouse";
[BackgroundDependencyLoader]
private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
{
Children = new Drawable[]
{
new OptionEnumDropdown<ConfineMouseMode>
{
LabelText = "Confine mouse cursor",
Bindable = config.GetBindable<ConfineMouseMode>(FrameworkConfig.ConfineMouseMode),
},
new OptionCheckbox
{
LabelText = "Disable mouse wheel during gameplay",
Bindable = osuConfig.GetBindable<bool>(OsuConfig.MouseDisableWheel)
},
new OptionCheckbox
{
LabelText = "Disable mouse buttons during gameplay",
Bindable = osuConfig.GetBindable<bool>(OsuConfig.MouseDisableButtons)
},
};
}
private class SensitivitySlider : OsuSliderBar<double>
{
public override string TooltipText => Current.Value.ToString(@"0.##x");
}
}
}