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osu-lazer/osu.Game/Users/UserCoverBackground.cs
2019-04-04 00:24:42 +02:00

53 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osuTK.Graphics;
namespace osu.Game.Users
{
public class UserCoverBackground : ModelBackedDrawable<User>
{
public User User
{
get => Model;
set => Model = value;
}
[Resolved]
private LargeTextureStore textures { get; set; }
protected override Drawable CreateDrawable(User user)
{
if (user == null)
{
return new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.1f), Color4.Black.Opacity(0.75f))
};
}
else
{
var sprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(user.CoverUrl),
FillMode = FillMode.Fill,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
sprite.OnLoadComplete += d => d.FadeInFromZero(400);
return sprite;
}
}
}
}