mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 01:07:24 +08:00
150 lines
5.4 KiB
C#
150 lines
5.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Caching;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
|
|
namespace osu.Game.Rulesets.UI.Scrolling
|
|
{
|
|
public class ScrollingHitObjectContainer : HitObjectContainer
|
|
{
|
|
private readonly IBindable<double> timeRange = new BindableDouble();
|
|
|
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
|
|
|
[Resolved]
|
|
private IScrollingInfo scrollingInfo { get; set; }
|
|
|
|
private Cached initialStateCache = new Cached();
|
|
|
|
public ScrollingHitObjectContainer()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
direction.BindTo(scrollingInfo.Direction);
|
|
timeRange.BindTo(scrollingInfo.TimeRange);
|
|
|
|
direction.ValueChanged += _ => initialStateCache.Invalidate();
|
|
timeRange.ValueChanged += _ => initialStateCache.Invalidate();
|
|
}
|
|
|
|
public override void Add(DrawableHitObject hitObject)
|
|
{
|
|
initialStateCache.Invalidate();
|
|
base.Add(hitObject);
|
|
}
|
|
|
|
public override bool Remove(DrawableHitObject hitObject)
|
|
{
|
|
var result = base.Remove(hitObject);
|
|
if (result)
|
|
initialStateCache.Invalidate();
|
|
return result;
|
|
}
|
|
|
|
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
|
{
|
|
if ((invalidation & (Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo)) > 0)
|
|
initialStateCache.Invalidate();
|
|
|
|
return base.Invalidate(invalidation, source, shallPropagate);
|
|
}
|
|
|
|
private float scrollLength;
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (!initialStateCache.IsValid)
|
|
{
|
|
switch (direction.Value)
|
|
{
|
|
case ScrollingDirection.Up:
|
|
case ScrollingDirection.Down:
|
|
scrollLength = DrawSize.Y;
|
|
break;
|
|
|
|
default:
|
|
scrollLength = DrawSize.X;
|
|
break;
|
|
}
|
|
|
|
scrollingInfo.Algorithm.Reset();
|
|
|
|
foreach (var obj in Objects)
|
|
computeInitialStateRecursive(obj);
|
|
initialStateCache.Validate();
|
|
}
|
|
}
|
|
|
|
private void computeInitialStateRecursive(DrawableHitObject hitObject)
|
|
{
|
|
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
|
|
|
|
if (hitObject.HitObject is IHasEndTime endTime)
|
|
{
|
|
switch (direction.Value)
|
|
{
|
|
case ScrollingDirection.Up:
|
|
case ScrollingDirection.Down:
|
|
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
|
|
break;
|
|
|
|
case ScrollingDirection.Left:
|
|
case ScrollingDirection.Right:
|
|
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
|
|
break;
|
|
}
|
|
}
|
|
|
|
foreach (var obj in hitObject.NestedHitObjects)
|
|
{
|
|
computeInitialStateRecursive(obj);
|
|
|
|
// Nested hitobjects don't need to scroll, but they do need accurate positions
|
|
updatePosition(obj, hitObject.HitObject.StartTime);
|
|
}
|
|
}
|
|
|
|
protected override void UpdateAfterChildrenLife()
|
|
{
|
|
base.UpdateAfterChildrenLife();
|
|
|
|
// We need to calculate hitobject positions as soon as possible after lifetimes so that hitobjects get the final say in their positions
|
|
foreach (var obj in AliveObjects)
|
|
updatePosition(obj, Time.Current);
|
|
}
|
|
|
|
private void updatePosition(DrawableHitObject hitObject, double currentTime)
|
|
{
|
|
switch (direction.Value)
|
|
{
|
|
case ScrollingDirection.Up:
|
|
hitObject.Y = scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
|
|
break;
|
|
|
|
case ScrollingDirection.Down:
|
|
hitObject.Y = -scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
|
|
break;
|
|
|
|
case ScrollingDirection.Left:
|
|
hitObject.X = scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
|
|
break;
|
|
|
|
case ScrollingDirection.Right:
|
|
hitObject.X = -scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|