mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 23:07:44 +08:00
144 lines
5.4 KiB
C#
144 lines
5.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.UI
|
|
{
|
|
public abstract class Playfield : CompositeDrawable
|
|
{
|
|
/// <summary>
|
|
/// The <see cref="DrawableHitObject"/> contained in this Playfield.
|
|
/// </summary>
|
|
public HitObjectContainer HitObjectContainer => hitObjectContainerLazy.Value;
|
|
|
|
private readonly Lazy<HitObjectContainer> hitObjectContainerLazy;
|
|
|
|
/// <summary>
|
|
/// A function that converts gamefield coordinates to screen space.
|
|
/// </summary>
|
|
public Func<Vector2, Vector2> GamefieldToScreenSpace => HitObjectContainer.ToScreenSpace;
|
|
|
|
/// <summary>
|
|
/// All the <see cref="DrawableHitObject"/>s contained in this <see cref="Playfield"/> and all <see cref="NestedPlayfields"/>.
|
|
/// </summary>
|
|
public IEnumerable<DrawableHitObject> AllHitObjects => HitObjectContainer?.Objects.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects)) ?? Enumerable.Empty<DrawableHitObject>();
|
|
|
|
/// <summary>
|
|
/// All <see cref="Playfield"/>s nested inside this <see cref="Playfield"/>.
|
|
/// </summary>
|
|
public IEnumerable<Playfield> NestedPlayfields => nestedPlayfields.IsValueCreated ? nestedPlayfields.Value : Enumerable.Empty<Playfield>();
|
|
|
|
private readonly Lazy<List<Playfield>> nestedPlayfields = new Lazy<List<Playfield>>();
|
|
|
|
/// <summary>
|
|
/// Whether judgements should be displayed by this and and all nested <see cref="Playfield"/>s.
|
|
/// </summary>
|
|
public readonly BindableBool DisplayJudgements = new BindableBool(true);
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="Playfield"/>.
|
|
/// </summary>
|
|
protected Playfield()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
hitObjectContainerLazy = new Lazy<HitObjectContainer>(CreateHitObjectContainer);
|
|
}
|
|
|
|
[Resolved]
|
|
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
|
|
|
[Resolved]
|
|
private IReadOnlyList<Mod> mods { get; set; }
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Cursor = CreateCursor();
|
|
|
|
if (Cursor != null)
|
|
{
|
|
// initial showing of the cursor will be handed by MenuCursorContainer (via DrawableRuleset's IProvideCursor implementation).
|
|
Cursor.Hide();
|
|
|
|
AddInternal(Cursor);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
|
|
/// </summary>
|
|
public virtual void PostProcess() => NestedPlayfields.ForEach(p => p.PostProcess());
|
|
|
|
/// <summary>
|
|
/// Adds a DrawableHitObject to this Playfield.
|
|
/// </summary>
|
|
/// <param name="h">The DrawableHitObject to add.</param>
|
|
public virtual void Add(DrawableHitObject h) => HitObjectContainer.Add(h);
|
|
|
|
/// <summary>
|
|
/// Remove a DrawableHitObject from this Playfield.
|
|
/// </summary>
|
|
/// <param name="h">The DrawableHitObject to remove.</param>
|
|
public virtual bool Remove(DrawableHitObject h) => HitObjectContainer.Remove(h);
|
|
|
|
/// <summary>
|
|
/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
|
|
/// </summary>
|
|
public GameplayCursorContainer Cursor { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Provide an optional cursor which is to be used for gameplay.
|
|
/// </summary>
|
|
/// <returns>The cursor, or null if a cursor is not rqeuired.</returns>
|
|
protected virtual GameplayCursorContainer CreateCursor() => null;
|
|
|
|
/// <summary>
|
|
/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
|
|
/// This does not add the <see cref="Playfield"/> to the draw hierarchy.
|
|
/// </summary>
|
|
/// <param name="otherPlayfield">The <see cref="Playfield"/> to add.</param>
|
|
protected void AddNested(Playfield otherPlayfield)
|
|
{
|
|
otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements);
|
|
nestedPlayfields.Value.Add(otherPlayfield);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
// in the case a consumer forgets to add the HitObjectContainer, we will add it here.
|
|
if (HitObjectContainer.Parent == null)
|
|
AddInternal(HitObjectContainer);
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (beatmap != null)
|
|
foreach (var mod in mods)
|
|
if (mod is IUpdatableByPlayfield updatable)
|
|
updatable.Update(this);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
|
|
/// </summary>
|
|
protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
|
|
}
|
|
}
|