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127858d398
Allows for rearranging/removal from enums without consequence.
56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
using Microsoft.EntityFrameworkCore.Migrations;
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namespace osu.Game.Migrations
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{
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public partial class Settings : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropIndex(
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name: "IX_KeyBinding_Variant",
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table: "KeyBinding");
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migrationBuilder.CreateTable(
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name: "Settings",
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columns: table => new
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{
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ID = table.Column<int>(type: "INTEGER", nullable: false)
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.Annotation("Sqlite:Autoincrement", true),
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Key = table.Column<int>(type: "TEXT", nullable: false),
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RulesetID = table.Column<int>(type: "INTEGER", nullable: true),
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Value = table.Column<string>(type: "TEXT", nullable: true),
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Variant = table.Column<int>(type: "INTEGER", nullable: true)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_Settings", x => x.ID);
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});
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migrationBuilder.CreateIndex(
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name: "IX_KeyBinding_RulesetID_Variant",
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table: "KeyBinding",
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columns: new[] { "RulesetID", "Variant" });
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migrationBuilder.CreateIndex(
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name: "IX_Settings_RulesetID_Variant",
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table: "Settings",
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columns: new[] { "RulesetID", "Variant" });
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropTable(
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name: "Settings");
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migrationBuilder.DropIndex(
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name: "IX_KeyBinding_RulesetID_Variant",
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table: "KeyBinding");
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migrationBuilder.CreateIndex(
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name: "IX_KeyBinding_Variant",
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table: "KeyBinding",
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column: "Variant");
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}
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}
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}
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