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76 lines
2.4 KiB
C#
76 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osuTK.Input;
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namespace osu.Game.Graphics.Containers
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{
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public class OsuScrollContainer : ScrollContainer
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{
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/// <summary>
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/// Allows controlling the scroll bar from any position in the container using the right mouse button.
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/// Uses the value of <see cref="DistanceDecayOnRightMouseScrollbar"/> to smoothly scroll to the dragged location.
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/// </summary>
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public bool RightMouseScrollbar = false;
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/// <summary>
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/// Controls the rate with which the target position is approached when performing a relative drag. Default is 0.02.
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/// </summary>
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public double DistanceDecayOnRightMouseScrollbar = 0.02;
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private bool shouldPerformRightMouseScroll(MouseButtonEvent e) => RightMouseScrollbar && e.Button == MouseButton.Right;
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private void scrollToRelative(float value) => ScrollTo(Clamp((value - Scrollbar.DrawSize[ScrollDim] / 2) / Scrollbar.Size[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar);
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private bool mouseScrollBarDragging;
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protected override bool IsDragging => base.IsDragging || mouseScrollBarDragging;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (shouldPerformRightMouseScroll(e))
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{
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scrollToRelative(e.MousePosition[ScrollDim]);
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return true;
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}
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return base.OnMouseDown(e);
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}
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protected override bool OnDrag(DragEvent e)
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{
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if (mouseScrollBarDragging)
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{
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scrollToRelative(e.MousePosition[ScrollDim]);
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return true;
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}
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return base.OnDrag(e);
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}
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protected override bool OnDragStart(DragStartEvent e)
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{
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if (shouldPerformRightMouseScroll(e))
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{
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mouseScrollBarDragging = true;
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return true;
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}
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return base.OnDragStart(e);
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}
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protected override bool OnDragEnd(DragEndEvent e)
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{
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if (mouseScrollBarDragging)
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{
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mouseScrollBarDragging = false;
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return true;
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}
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return base.OnDragEnd(e);
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}
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}
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}
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