mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 23:07:44 +08:00
279 lines
9.5 KiB
C#
279 lines
9.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions;
|
|
using osu.Framework.MathUtils;
|
|
using osu.Framework.Platform;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Database;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Osu.Mods;
|
|
using osu.Game.Rulesets.Taiko;
|
|
using osu.Game.Screens.Select;
|
|
using osu.Game.Screens.Select.Carousel;
|
|
using osu.Game.Screens.Select.Filter;
|
|
|
|
namespace osu.Game.Tests.Visual.SongSelect
|
|
{
|
|
[TestFixture]
|
|
public class TestScenePlaySongSelect : ScreenTestScene
|
|
{
|
|
private BeatmapManager manager;
|
|
|
|
private RulesetStore rulesets;
|
|
|
|
private WorkingBeatmap defaultBeatmap;
|
|
private DatabaseContextFactory factory;
|
|
|
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
|
{
|
|
typeof(Screens.Select.SongSelect),
|
|
typeof(BeatmapCarousel),
|
|
|
|
typeof(CarouselItem),
|
|
typeof(CarouselGroup),
|
|
typeof(CarouselGroupEagerSelect),
|
|
typeof(CarouselBeatmap),
|
|
typeof(CarouselBeatmapSet),
|
|
|
|
typeof(DrawableCarouselItem),
|
|
typeof(CarouselItemState),
|
|
|
|
typeof(DrawableCarouselBeatmap),
|
|
typeof(DrawableCarouselBeatmapSet),
|
|
};
|
|
|
|
private class TestSongSelect : PlaySongSelect
|
|
{
|
|
public Action StartRequested;
|
|
|
|
public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
|
|
|
|
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
|
|
public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
|
|
public new BeatmapCarousel Carousel => base.Carousel;
|
|
|
|
protected override bool OnStart()
|
|
{
|
|
StartRequested?.Invoke();
|
|
return base.OnStart();
|
|
}
|
|
}
|
|
|
|
private TestSongSelect songSelect;
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
factory.ResetDatabase();
|
|
base.Dispose(isDisposing);
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(GameHost host, AudioManager audio)
|
|
{
|
|
factory = new DatabaseContextFactory(LocalStorage);
|
|
factory.ResetDatabase();
|
|
|
|
using (var usage = factory.Get())
|
|
usage.Migrate();
|
|
|
|
factory.ResetDatabase();
|
|
|
|
using (var usage = factory.Get())
|
|
usage.Migrate();
|
|
|
|
Dependencies.Cache(rulesets = new RulesetStore(factory));
|
|
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
|
|
|
|
Beatmap.SetDefault();
|
|
}
|
|
|
|
[SetUp]
|
|
public virtual void SetUp() =>
|
|
Schedule(() => { manager?.Delete(manager.GetAllUsableBeatmapSets()); });
|
|
|
|
[Test]
|
|
public void TestDummy()
|
|
{
|
|
createSongSelect();
|
|
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
|
|
|
|
AddUntilStep("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
|
|
|
|
addManyTestMaps();
|
|
AddWaitStep("wait for select", 3);
|
|
|
|
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSorting()
|
|
{
|
|
createSongSelect();
|
|
addManyTestMaps();
|
|
AddWaitStep("wait for add", 3);
|
|
|
|
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
|
|
|
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
|
|
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
|
|
AddStep(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; });
|
|
AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
|
|
}
|
|
|
|
[Test]
|
|
[Ignore("needs fixing")]
|
|
public void TestImportUnderDifferentRuleset()
|
|
{
|
|
createSongSelect();
|
|
changeRuleset(2);
|
|
importForRuleset(0);
|
|
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
|
|
}
|
|
|
|
[Test]
|
|
public void TestImportUnderCurrentRuleset()
|
|
{
|
|
createSongSelect();
|
|
changeRuleset(2);
|
|
importForRuleset(2);
|
|
importForRuleset(1);
|
|
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
|
|
|
|
changeRuleset(1);
|
|
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 1);
|
|
|
|
changeRuleset(0);
|
|
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
|
|
}
|
|
|
|
[Test]
|
|
public void TestRulesetChangeResetsMods()
|
|
{
|
|
createSongSelect();
|
|
changeRuleset(0);
|
|
|
|
changeMods(new OsuModHardRock());
|
|
|
|
int actionIndex = 0;
|
|
int modChangeIndex = 0;
|
|
int rulesetChangeIndex = 0;
|
|
|
|
AddStep("change ruleset", () =>
|
|
{
|
|
Mods.ValueChanged += onModChange;
|
|
songSelect.Ruleset.ValueChanged += onRulesetChange;
|
|
|
|
Ruleset.Value = new TaikoRuleset().RulesetInfo;
|
|
|
|
Mods.ValueChanged -= onModChange;
|
|
songSelect.Ruleset.ValueChanged -= onRulesetChange;
|
|
});
|
|
|
|
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
|
|
AddAssert("empty mods", () => !Mods.Value.Any());
|
|
|
|
void onModChange(ValueChangedEvent<IReadOnlyList<Mod>> e) => modChangeIndex = actionIndex++;
|
|
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex--;
|
|
}
|
|
|
|
[Test]
|
|
public void TestStartAfterUnMatchingFilterDoesNotStart()
|
|
{
|
|
createSongSelect();
|
|
addManyTestMaps();
|
|
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
|
|
|
|
bool startRequested = false;
|
|
|
|
AddStep("set filter and finalize", () =>
|
|
{
|
|
songSelect.StartRequested = () => startRequested = true;
|
|
|
|
songSelect.Carousel.Filter(new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" });
|
|
songSelect.FinaliseSelection();
|
|
|
|
songSelect.StartRequested = null;
|
|
});
|
|
|
|
AddAssert("start not requested", () => !startRequested);
|
|
}
|
|
|
|
private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())));
|
|
|
|
private static int importId;
|
|
private int getImportId() => ++importId;
|
|
|
|
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => Mods.Value = mods);
|
|
|
|
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
|
|
|
|
private void createSongSelect()
|
|
{
|
|
AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect()));
|
|
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
|
|
}
|
|
|
|
private void addManyTestMaps()
|
|
{
|
|
AddStep("import test maps", () =>
|
|
{
|
|
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
|
|
|
|
for (int i = 0; i < 100; i += 10)
|
|
manager.Import(createTestBeatmapSet(i, usableRulesets));
|
|
});
|
|
}
|
|
|
|
private BeatmapSetInfo createTestBeatmapSet(int setId, RulesetInfo[] rulesets)
|
|
{
|
|
int j = 0;
|
|
RulesetInfo getRuleset() => rulesets[j++ % rulesets.Length];
|
|
|
|
var beatmaps = new List<BeatmapInfo>();
|
|
|
|
for (int i = 0; i < 6; i++)
|
|
{
|
|
int beatmapId = setId * 10 + i;
|
|
|
|
beatmaps.Add(new BeatmapInfo
|
|
{
|
|
Ruleset = getRuleset(),
|
|
OnlineBeatmapID = beatmapId,
|
|
Path = "normal.osu",
|
|
Version = $"{beatmapId}",
|
|
BaseDifficulty = new BeatmapDifficulty
|
|
{
|
|
OverallDifficulty = 3.5f,
|
|
}
|
|
});
|
|
}
|
|
|
|
return new BeatmapSetInfo
|
|
{
|
|
OnlineBeatmapSetID = setId,
|
|
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
|
|
Metadata = new BeatmapMetadata
|
|
{
|
|
// Create random metadata, then we can check if sorting works based on these
|
|
Artist = "Some Artist " + RNG.Next(0, 9),
|
|
Title = $"Some Song (set id {setId})",
|
|
AuthorString = "Some Guy " + RNG.Next(0, 9),
|
|
},
|
|
Beatmaps = beatmaps
|
|
};
|
|
}
|
|
}
|
|
}
|