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osu-lazer/osu.Game/Skinning/IPooledSampleProvider.cs
2022-11-09 13:59:13 +09:00

21 lines
753 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Audio;
namespace osu.Game.Skinning
{
/// <summary>
/// Provides pooled samples to be used by <see cref="SkinnableSound"/>s.
/// </summary>
internal interface IPooledSampleProvider
{
/// <summary>
/// Retrieves a <see cref="PoolableSkinnableSample"/> from a pool.
/// </summary>
/// <param name="sampleInfo">The <see cref="SampleInfo"/> describing the sample to retrieve.</param>
/// <returns>The <see cref="PoolableSkinnableSample"/>.</returns>
PoolableSkinnableSample? GetPooledSample(ISampleInfo sampleInfo);
}
}