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52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class PoolableHitExplosion : PoolableDrawable
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{
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public const double DURATION = 200;
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public JudgementResult Result { get; private set; }
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[Resolved]
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private Column column { get; set; }
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private SkinnableDrawable skinnableExplosion;
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public PoolableHitExplosion()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion), _ => new DefaultHitExplosion())
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{
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RelativeSizeAxes = Axes.Both
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};
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}
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public void Apply(JudgementResult result)
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{
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Result = result;
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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(skinnableExplosion?.Drawable as IHitExplosion)?.Animate(Result);
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this.Delay(DURATION).Then().Expire();
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}
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}
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}
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