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42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Skinning
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{
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/// <summary>
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/// A <see cref="CompositeDrawable"/> which is placed somewhere within a <see cref="Column"/>.
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/// </summary>
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public class LegacyManiaColumnElement : LegacyManiaElement
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{
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[Resolved]
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protected Column Column { get; private set; }
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/// <summary>
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/// The column index to use for texture lookups, in the case of no user-provided configuration.
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/// </summary>
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protected int FallbackColumnIndex { get; private set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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if (Stage == null)
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FallbackColumnIndex = Column.Index % 2 + 1;
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else
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{
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int dist = Math.Min(Column.Index, Stage.Columns.Count - Column.Index - 1);
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FallbackColumnIndex = dist % 2 + 1;
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}
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}
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protected override IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
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=> base.GetManiaSkinConfig<T>(skin, lookup, index ?? Column.Index);
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}
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}
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