mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 02:37:25 +08:00
134 lines
5.0 KiB
C#
134 lines
5.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Cursor;
|
|
using osu.Framework.Graphics.Effects;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Rulesets;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Beatmaps.Drawables
|
|
{
|
|
public class DifficultyIcon : CompositeDrawable, IHasCustomTooltip<DifficultyIconTooltipContent>, IHasCurrentValue<StarDifficulty>
|
|
{
|
|
/// <summary>
|
|
/// Size of this difficulty icon.
|
|
/// </summary>
|
|
public new Vector2 Size
|
|
{
|
|
get => iconContainer.Size;
|
|
set => iconContainer.Size = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Whether to display a tooltip on hover. Only works if a beatmap was provided at construction time.
|
|
/// </summary>
|
|
public bool ShowTooltip { get; set; } = true;
|
|
|
|
private readonly IBeatmapInfo? beatmap;
|
|
|
|
private readonly IRulesetInfo ruleset;
|
|
|
|
private Drawable background = null!;
|
|
|
|
private readonly Container iconContainer;
|
|
|
|
private readonly BindableWithCurrent<StarDifficulty> difficulty = new BindableWithCurrent<StarDifficulty>();
|
|
|
|
public virtual Bindable<StarDifficulty> Current
|
|
{
|
|
get => difficulty.Current;
|
|
set => difficulty.Current = value;
|
|
}
|
|
|
|
[Resolved]
|
|
private IRulesetStore rulesets { get; set; } = null!;
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="DifficultyIcon"/>. Will use provided beatmap's <see cref="BeatmapInfo.StarRating"/> for initial value.
|
|
/// </summary>
|
|
/// <param name="beatmap">The beatmap to be displayed in the tooltip, and to be used for the initial star rating value.</param>
|
|
/// <param name="ruleset">An optional ruleset to be used for the icon display, in place of the beatmap's ruleset.</param>
|
|
public DifficultyIcon(IBeatmapInfo beatmap, IRulesetInfo? ruleset = null)
|
|
: this(ruleset ?? beatmap.Ruleset)
|
|
{
|
|
this.beatmap = beatmap;
|
|
Current.Value = new StarDifficulty(beatmap.StarRating, 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="DifficultyIcon"/> without an associated beatmap.
|
|
/// </summary>
|
|
/// <param name="ruleset">The ruleset to be used for the icon display.</param>
|
|
public DifficultyIcon(IRulesetInfo ruleset)
|
|
{
|
|
this.ruleset = ruleset;
|
|
|
|
AutoSizeAxes = Axes.Both;
|
|
InternalChild = iconContainer = new Container { Size = new Vector2(20f) };
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
iconContainer.Children = new Drawable[]
|
|
{
|
|
new CircularContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Masking = true,
|
|
EdgeEffect = new EdgeEffectParameters
|
|
{
|
|
Colour = Color4.Black.Opacity(0.06f),
|
|
|
|
Type = EdgeEffectType.Shadow,
|
|
Radius = 3,
|
|
},
|
|
Child = background = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
},
|
|
new ConstrainedIconContainer
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
|
|
Icon = getRulesetIcon()
|
|
},
|
|
};
|
|
|
|
Current.BindValueChanged(difficulty => background.Colour = colours.ForStarDifficulty(difficulty.NewValue.Stars), true);
|
|
}
|
|
|
|
private Drawable getRulesetIcon()
|
|
{
|
|
int? onlineID = ruleset.OnlineID;
|
|
|
|
if (onlineID >= 0 && rulesets.GetRuleset(onlineID.Value)?.CreateInstance() is Ruleset rulesetInstance)
|
|
return rulesetInstance.CreateIcon();
|
|
|
|
return new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle };
|
|
}
|
|
|
|
ITooltip<DifficultyIconTooltipContent> IHasCustomTooltip<DifficultyIconTooltipContent>.
|
|
GetCustomTooltip() => new DifficultyIconTooltip();
|
|
|
|
DifficultyIconTooltipContent IHasCustomTooltip<DifficultyIconTooltipContent>.
|
|
TooltipContent => (ShowTooltip && beatmap != null ? new DifficultyIconTooltipContent(beatmap, Current) : null)!;
|
|
}
|
|
}
|