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osu-lazer/osu.Game/Screens/Play/HUD/PlayerTeamFlag.cs
Dean Herbert abc12abded
Fix PlayerTeamFlag skinnable component not showing team details during replay
For now, let's fetch on demand.

Note that song select local leaderboard has the same issue. I feel we should be
doing a lot more cached lookups (probaly with persisting across game restarts).
Maybe even replacing the realm user storage. An issue for another day.
2025-02-26 16:48:18 +09:00

68 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Skinning;
using osu.Game.Users.Drawables;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public partial class PlayerTeamFlag : CompositeDrawable, ISerialisableDrawable
{
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => false;
private readonly UpdateableTeamFlag flag;
private const float default_size = 40f;
[Resolved]
private GameplayState? gameplayState { get; set; }
[Resolved]
private IAPIProvider api { get; set; } = null!;
private IBindable<APIUser>? apiUser;
public PlayerTeamFlag()
{
Size = new Vector2(default_size, default_size / 2f);
InternalChild = flag = new UpdateableTeamFlag
{
RelativeSizeAxes = Axes.Both,
};
}
[BackgroundDependencyLoader]
private void load(UserLookupCache userLookupCache)
{
if (gameplayState != null)
{
if (gameplayState.Score.ScoreInfo.User.Team != null)
flag.Team = gameplayState.Score.ScoreInfo.User.Team;
else
{
// We only store very basic information about a user to realm, so there's a high chance we don't have the team information.
userLookupCache.GetUserAsync(gameplayState.Score.ScoreInfo.User.Id)
.ContinueWith(task => Schedule(() => flag.Team = task.GetResultSafely()?.Team));
}
}
else
{
apiUser = api.LocalUser.GetBoundCopy();
apiUser.BindValueChanged(u => flag.Team = u.NewValue.Team, true);
}
}
public bool UsesFixedAnchor { get; set; }
}
}