mirror of
https://github.com/ppy/osu.git
synced 2024-12-26 18:32:56 +08:00
55 lines
2.2 KiB
C#
55 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
|
using osu.Game.Rulesets.Mods;
|
|
|
|
namespace osu.Game.Rulesets.Difficulty.Skills
|
|
{
|
|
/// <summary>
|
|
/// Used to processes strain values of <see cref="DifficultyHitObject"/>s, keep track of strain levels caused by the processed objects
|
|
/// and to calculate a final difficulty value representing the difficulty of hitting all the processed objects.
|
|
/// </summary>
|
|
public abstract class StrainDecaySkill : StrainSkill
|
|
{
|
|
/// <summary>
|
|
/// Strain values are multiplied by this number for the given skill. Used to balance the value of different skills between each other.
|
|
/// </summary>
|
|
protected abstract double SkillMultiplier { get; }
|
|
|
|
/// <summary>
|
|
/// Determines how quickly strain decays for the given skill.
|
|
/// For example a value of 0.15 indicates that strain decays to 15% of its original value in one second.
|
|
/// </summary>
|
|
protected abstract double StrainDecayBase { get; }
|
|
|
|
/// <summary>
|
|
/// The current strain level.
|
|
/// </summary>
|
|
protected double CurrentStrain { get; private set; }
|
|
|
|
protected StrainDecaySkill(Mod[] mods)
|
|
: base(mods)
|
|
{
|
|
}
|
|
|
|
protected override double CalculateInitialStrain(double time, DifficultyHitObject current) => CurrentStrain * strainDecay(time - current.Previous(0).StartTime);
|
|
|
|
protected override double StrainValueAt(DifficultyHitObject current)
|
|
{
|
|
CurrentStrain *= strainDecay(current.DeltaTime);
|
|
CurrentStrain += StrainValueOf(current) * SkillMultiplier;
|
|
|
|
return CurrentStrain;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calculates the strain value of a <see cref="DifficultyHitObject"/>. This value is affected by previously processed objects.
|
|
/// </summary>
|
|
protected abstract double StrainValueOf(DifficultyHitObject current);
|
|
|
|
private double strainDecay(double ms) => Math.Pow(StrainDecayBase, ms / 1000);
|
|
}
|
|
}
|