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osu-lazer/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHoldNote.cs
2020-11-13 20:52:15 +01:00

51 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneHoldNote : ManiaHitObjectTestScene
{
[Test]
public void TestHoldNote()
{
AddToggleStep("toggle hitting", v =>
{
foreach (var holdNote in CreatedDrawables.SelectMany(d => d.ChildrenOfType<DrawableHoldNote>()))
{
((Bindable<bool>)holdNote.IsHitting).Value = v;
}
});
}
[Test]
public void TestFadeOnMiss()
{
AddStep("miss tick", () =>
{
foreach (var holdNote in holdNotes)
holdNote.ChildrenOfType<DrawableHoldNoteHead>().First().MissForcefully();
});
}
private IEnumerable<DrawableHoldNote> holdNotes => CreatedDrawables.SelectMany(d => d.ChildrenOfType<DrawableHoldNote>());
protected override DrawableManiaHitObject CreateHitObject()
{
var note = new HoldNote { Duration = 1000 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return new DrawableHoldNote(note);
}
}
}