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osu-lazer/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeLeaderboard.cs
Bartłomiej Dach 5fa586848d
Replace old bad daily challenge leaderboard with new implementation
- Actually shows scores rather than playlist aggregates (which are
  useful... in playlists, where there is more than one item)
- Actually allows scores to be shown by clicking on them
- Doesn't completely break down visually on smaller window sizes

The general appearance is not as polished as the old one in details but
I wanted something quick that we can get out by next weekend.

Also includes the naive method of refetching scores once a new top 50
score is detected. I can add a stagger if required.
2024-07-04 13:52:08 +02:00

143 lines
5.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.DailyChallenge;
using osuTK;
namespace osu.Game.Tests.Visual.DailyChallenge
{
public partial class TestSceneDailyChallengeLeaderboard : OsuTestScene
{
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
[Test]
public void TestBasicBehaviour()
{
DailyChallengeLeaderboard leaderboard = null!;
AddStep("set up response without user best", () =>
{
dummyAPI.HandleRequest = req =>
{
if (req is IndexPlaylistScoresRequest indexRequest)
{
indexRequest.TriggerSuccess(createResponse(50, false));
return true;
}
return false;
};
});
AddStep("create leaderboard", () => Child = leaderboard = new DailyChallengeLeaderboard(new Room { RoomID = { Value = 1 } }, new PlaylistItem(Beatmap.Value.BeatmapInfo))
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.8f),
});
AddStep("set up response with user best", () =>
{
dummyAPI.HandleRequest = req =>
{
if (req is IndexPlaylistScoresRequest indexRequest)
{
indexRequest.TriggerSuccess(createResponse(50, true));
return true;
}
return false;
};
});
AddStep("force refetch", () => leaderboard.RefetchScores());
}
[Test]
public void TestLoadingBehaviour()
{
IndexPlaylistScoresRequest pendingRequest = null!;
DailyChallengeLeaderboard leaderboard = null!;
AddStep("set up requests handler", () =>
{
dummyAPI.HandleRequest = req =>
{
if (req is IndexPlaylistScoresRequest indexRequest)
{
pendingRequest = indexRequest;
return true;
}
return false;
};
});
AddStep("create leaderboard", () => Child = leaderboard = new DailyChallengeLeaderboard(new Room { RoomID = { Value = 1 } }, new PlaylistItem(Beatmap.Value.BeatmapInfo))
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.8f),
});
AddStep("complete load", () => pendingRequest.TriggerSuccess(createResponse(3, true)));
AddStep("force refetch", () => leaderboard.RefetchScores());
AddStep("complete load", () => pendingRequest.TriggerSuccess(createResponse(4, true)));
}
private IndexedMultiplayerScores createResponse(int scoreCount, bool returnUserBest)
{
var result = new IndexedMultiplayerScores();
for (int i = 0; i < scoreCount; ++i)
{
result.Scores.Add(new MultiplayerScore
{
ID = i,
Accuracy = 1 - (float)i / (2 * scoreCount),
Position = i + 1,
EndedAt = DateTimeOffset.Now,
Passed = true,
Rank = (ScoreRank)RNG.Next((int)ScoreRank.D, (int)ScoreRank.XH),
MaxCombo = 1000 - i,
TotalScore = (long)(1_000_000 * (1 - (float)i / (2 * scoreCount))),
User = new APIUser { Username = $"user {i}" },
Statistics = new Dictionary<HitResult, int>()
});
}
if (returnUserBest)
{
result.UserScore = new MultiplayerScore
{
ID = 99999,
Accuracy = 0.91,
Position = 4,
EndedAt = DateTimeOffset.Now,
Passed = true,
Rank = ScoreRank.A,
MaxCombo = 100,
TotalScore = 800000,
User = dummyAPI.LocalUser.Value,
Statistics = new Dictionary<HitResult, int>()
};
}
return result;
}
}
}