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158f134260
Timeline blueprint is glitched when the hit object has negative duration. Negative duration is unwanted anyways so placement implementation is fixed instead of supporting it in timline blueprint.
92 lines
3.7 KiB
C#
92 lines
3.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Edit.Blueprints;
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using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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public class TestSceneBananaShowerPlacementBlueprint : CatchPlacementBlueprintTestScene
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{
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableBananaShower((BananaShower)hitObject);
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protected override PlacementBlueprint CreateBlueprint() => new BananaShowerPlacementBlueprint();
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protected override void AddHitObject(DrawableHitObject hitObject)
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{
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// Create nested bananas (but positions are not randomized because beatmap processing is not done).
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hitObject.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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base.AddHitObject(hitObject);
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}
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[Test]
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public void TestBasicPlacement()
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{
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const double start_time = 100;
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const double end_time = 500;
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AddMoveStep(start_time, 0);
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AddClickStep(MouseButton.Left);
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AddMoveStep(end_time, 0);
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AddClickStep(MouseButton.Right);
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AddAssert("banana shower is placed", () => LastObject is DrawableBananaShower);
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AddAssert("start time is correct", () => Precision.AlmostEquals(LastObject.HitObject.StartTime, start_time));
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AddAssert("end time is correct", () => Precision.AlmostEquals(LastObject.HitObject.GetEndTime(), end_time));
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}
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[Test]
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public void TestReversePlacement()
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{
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const double start_time = 100;
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const double end_time = 500;
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AddMoveStep(end_time, 0);
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AddClickStep(MouseButton.Left);
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AddMoveStep(start_time, 0);
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AddAssert("duration is positive", () => ((BananaShower)CurrentBlueprint.HitObject).Duration > 0);
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AddClickStep(MouseButton.Right);
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AddAssert("start time is correct", () => Precision.AlmostEquals(LastObject.HitObject.StartTime, start_time));
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AddAssert("end time is correct", () => Precision.AlmostEquals(LastObject.HitObject.GetEndTime(), end_time));
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}
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[Test]
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public void TestFinishWithZeroDuration()
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{
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AddMoveStep(100, 0);
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AddClickStep(MouseButton.Left);
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AddClickStep(MouseButton.Right);
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AddAssert("banana shower is not placed", () => LastObject == null);
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AddAssert("state is waiting", () => CurrentBlueprint?.PlacementActive == PlacementBlueprint.PlacementState.Waiting);
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}
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[Test]
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public void TestOpacity()
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{
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AddMoveStep(100, 0);
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AddClickStep(MouseButton.Left);
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AddUntilStep("outline is semitransparent", () => Precision.DefinitelyBigger(1, timeSpanOutline.Alpha));
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AddMoveStep(200, 0);
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AddUntilStep("outline is opaque", () => Precision.AlmostEquals(timeSpanOutline.Alpha, 1));
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AddMoveStep(100, 0);
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AddUntilStep("outline is semitransparent", () => Precision.DefinitelyBigger(1, timeSpanOutline.Alpha));
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}
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private TimeSpanOutline timeSpanOutline => Content.ChildrenOfType<TimeSpanOutline>().Single();
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}
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}
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