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26266321dd
https://github.com/user-attachments/assets/e8f67f68-1f36-45ef-a50b-3284a8350ffd This has been a pain point in both lazer and stable, and people usually use external tools for this kind of stuff for stable. --------- Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com> Co-authored-by: Dean Herbert <pe@ppy.sh>
19 lines
555 B
C#
19 lines
555 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Screens.Edit
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{
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public partial class SyncMetadataConfirmationDialog : DangerousActionDialog
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{
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public SyncMetadataConfirmationDialog(Action syncAction)
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{
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BodyText = EditorDialogsStrings.SyncMetadataConfirmationBody;
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DangerousAction = syncAction;
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}
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}
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}
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