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Files
osu-lazer/osu.Game/Screens/Edit/SyncMetadataConfirmationDialog.cs
T
Hivie 26266321dd Add ability to sync metadata across difficulties in editor setup (#37465)
https://github.com/user-attachments/assets/e8f67f68-1f36-45ef-a50b-3284a8350ffd

This has been a pain point in both lazer and stable, and people usually
use external tools for this kind of stuff for stable.

---------

Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
Co-authored-by: Dean Herbert <pe@ppy.sh>
2026-05-08 16:35:20 +09:00

19 lines
555 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Localisation;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Edit
{
public partial class SyncMetadataConfirmationDialog : DangerousActionDialog
{
public SyncMetadataConfirmationDialog(Action syncAction)
{
BodyText = EditorDialogsStrings.SyncMetadataConfirmationBody;
DangerousAction = syncAction;
}
}
}