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5eda9a0fd7
Something I've asked to be done for a long time. Relevant because I've complained about this on every addition of a new piece of user-local state: friends, blocks, and now favourite beatmaps. It's just so messy managing all this inside `APIAccess` next to everything else, IMO.
155 lines
5.5 KiB
C#
155 lines
5.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Threading.Tasks;
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using osu.Framework.Bindables;
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using osu.Game.Localisation;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Notifications.WebSocket;
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namespace osu.Game.Online.API
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{
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public interface IAPIProvider
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{
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/// <summary>
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/// The local user.
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/// </summary>
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IBindable<APIUser> LocalUser { get; }
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/// <summary>
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/// The local user's current state.
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/// Contains auxiliary information such as the user's friends, blocks, and favourites,
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/// as well as methods to manage those in a way that keeps this state consistent throughout the game.
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/// </summary>
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ILocalUserState LocalUserState { get; }
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/// <summary>
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/// The language supplied by this provider to API requests.
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/// </summary>
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Language Language { get; }
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/// <summary>
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/// Retrieve the OAuth access token.
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/// </summary>
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string AccessToken { get; }
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/// <summary>
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/// Used as an identifier of a single local lazer session.
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/// Sent across the wire for the purposes of concurrency control to spectator server.
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/// </summary>
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Guid SessionIdentifier { get; }
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/// <summary>
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/// Returns whether the local user is logged in.
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/// </summary>
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bool IsLoggedIn { get; }
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/// <summary>
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/// The last username provided by the end-user.
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/// May not be authenticated.
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/// </summary>
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string ProvidedUsername { get; }
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/// <summary>
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/// Holds configuration for online endpoints.
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/// </summary>
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EndpointConfiguration Endpoints { get; }
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/// <summary>
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/// The version of the API.
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/// </summary>
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int APIVersion { get; }
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/// <summary>
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/// The last login error that occurred, if any.
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/// </summary>
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Exception? LastLoginError { get; }
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/// <summary>
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/// The current connection state of the API.
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/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
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/// </summary>
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IBindable<APIState> State { get; }
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/// <summary>
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/// Queue a new request.
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/// </summary>
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/// <param name="request">The request to perform.</param>
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void Queue(APIRequest request);
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/// <summary>
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/// Perform a request immediately, bypassing any API state checks.
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/// </summary>
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/// <remarks>
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/// Can be used to run requests as a guest user.
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/// </remarks>
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/// <param name="request">The request to perform.</param>
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void Perform(APIRequest request);
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/// <summary>
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/// Perform a request immediately, bypassing any API state checks.
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/// </summary>
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/// <remarks>
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/// Can be used to run requests as a guest user.
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/// </remarks>
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/// <param name="request">The request to perform.</param>
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Task PerformAsync(APIRequest request);
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/// <summary>
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/// Attempt to login using the provided credentials. This is a non-blocking operation.
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/// </summary>
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/// <param name="username">The user's username.</param>
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/// <param name="password">The user's password.</param>
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void Login(string username, string password);
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/// <summary>
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/// The <see cref="SessionVerificationMethod"/> requested by the server to complete verification.
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/// </summary>
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SessionVerificationMethod? SessionVerificationMethod { get; }
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/// <summary>
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/// Provide a second-factor authentication code for authentication.
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/// </summary>
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/// <paramref name="code">The 2FA code.</paramref>
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void AuthenticateSecondFactor(string code);
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/// <summary>
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/// Log out the current user.
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/// </summary>
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void Logout();
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/// <summary>
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/// Schedule a callback to run on the update thread.
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/// </summary>
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internal void Schedule(Action action);
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/// <summary>
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/// Constructs a new <see cref="IHubClientConnector"/>. May be null if not supported.
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/// </summary>
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/// <param name="clientName">The name of the client this connector connects for, used for logging.</param>
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/// <param name="endpoint">The endpoint to the hub.</param>
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IHubClientConnector? GetHubConnector(string clientName, string endpoint);
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/// <summary>
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/// Accesses the <see cref="INotificationsClient"/> used to receive asynchronous notifications from web.
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/// </summary>
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INotificationsClient NotificationsClient { get; }
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/// <summary>
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/// Creates a <see cref="IChatClient"/> instance to use in order to chat.
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/// </summary>
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IChatClient GetChatClient();
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/// <summary>
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/// Create a new user account. This is a blocking operation.
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/// </summary>
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/// <param name="email">The email to create the account with.</param>
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/// <param name="username">The username to create the account with.</param>
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/// <param name="password">The password to create the account with.</param>
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/// <returns>Any errors encoutnered during account creation.</returns>
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RegistrationRequest.RegistrationRequestErrors? CreateAccount(string email, string username, string password);
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}
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}
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