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osu-lazer/osu.Game/Graphics/UserInterface/HoverSounds.cs
T

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1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Audio;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Adds hover sounds to a drawable.
/// Does not draw anything.
/// </summary>
public partial class HoverSounds : HoverSampleDebounceComponent
{
public readonly Bindable<bool> Enabled = new Bindable<bool>(true);
private Sample sampleHover;
protected readonly HoverSampleSet SampleSet;
public HoverSounds(HoverSampleSet sampleSet = HoverSampleSet.Default)
{
SampleSet = sampleSet;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleHover = audio.Samples.Get($@"UI/{SampleSet.GetDescription()}-hover")
?? audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-hover");
}
public override void PlayHoverSample()
{
if (!Enabled.Value)
return;
SamplePlaybackHelper.PlayWithRandomPitch(sampleHover, pitchVariation: 0.02);
}
}
}