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osu-lazer/osu.Game.Tests/Visual/RankedPlay/TestSceneRankedPlayCard.cs
T

232 lines
8.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Cursor;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay.Card;
using osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay.Hand;
using osuTK;
namespace osu.Game.Tests.Visual.RankedPlay
{
public partial class TestSceneRankedPlayCard : RankedPlayTestScene
{
protected override Container<Drawable> Content { get; }
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
[Cached]
private readonly CardDetailsOverlayContainer overlayContainer;
[Cached]
private readonly SongPreviewParticleContainer particleContainer;
public TestSceneRankedPlayCard()
{
base.Content.AddRange(new Drawable[]
{
new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Child = Content = new Container
{
RelativeSizeAxes = Axes.Both,
}
},
overlayContainer = new CardDetailsOverlayContainer(),
particleContainer = new SongPreviewParticleContainer(),
});
}
[Test]
public void TestCards()
{
AddStep("add cards", () =>
{
FillFlowContainer flow;
Child = flow = new FillFlowContainer
{
RelativeSizeAxes = Axes.Y,
Width = 800f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(10),
};
for (int i = 0; i < 10; i++)
{
var beatmap = CreateAPIBeatmap();
beatmap.BeatmapSet!.Ratings = Enumerable.Range(0, 11).ToArray();
beatmap.BeatmapSet!.RelatedTags =
[
new APITag
{
Id = 2,
Name = "song representation/simple",
Description = "Accessible and straightforward map design."
},
new APITag
{
Id = 4,
Name = "style/clean",
Description = "Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects."
},
new APITag
{
Id = 23,
Name = "aim/aim control",
Description = "Patterns with velocity or direction changes which strongly go against a player's natural movement pattern."
}
];
beatmap.TopTags =
[
new APIBeatmapTag { TagId = 4, VoteCount = 1 },
new APIBeatmapTag { TagId = 2, VoteCount = 1 },
new APIBeatmapTag { TagId = 23, VoteCount = 5 },
];
beatmap.FailTimes = new APIFailTimes
{
Fails = Enumerable.Range(1, 100).Select(x => x % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(x => x % 12 - 6).ToArray(),
};
// the .009 part exercises behaviour of truncating star rating to 2dp
// it should be discarded completely on display
beatmap.StarRating = i + 1.009;
flow.Add(new RankedPlayCardContent(beatmap)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1.2f),
});
}
});
}
[Test]
public void TestCardHand()
{
BeatmapRequestHandler requestHandler = null!;
AddStep("setup ruleset", () => requestHandler = new BeatmapRequestHandler(new OsuRuleset().RulesetInfo));
AddStep("setup request handler", () => ((DummyAPIAccess)API).HandleRequest = requestHandler.HandleRequest);
AddStep("add cards", () =>
{
PlayerHandOfCards handOfCards;
Child = handOfCards = new PlayerHandOfCards
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
SelectionMode = HandSelectionMode.Single
};
foreach (var beatmap in requestHandler.Beatmaps)
{
handOfCards.AddCard(new RevealedRankedPlayCardWithPlaylistItem(beatmap));
}
});
}
[Test]
public void TestRulesets()
{
RulesetInfo[] rulesets =
[
new OsuRuleset().RulesetInfo,
new TaikoRuleset().RulesetInfo,
new CatchRuleset().RulesetInfo,
new ManiaRuleset().RulesetInfo
];
foreach (var ruleset in rulesets)
{
AddStep(ruleset.ShortName, () =>
{
FillFlowContainer flow;
Child = flow = new FillFlowContainer
{
RelativeSizeAxes = Axes.Y,
Width = 800f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(10),
};
for (int i = 0; i < 10; i++)
{
var beatmap = CreateAPIBeatmap(ruleset);
beatmap.BeatmapSet!.Ratings = Enumerable.Range(0, 11).ToArray();
beatmap.BeatmapSet!.RelatedTags =
[
new APITag
{
Id = 2,
Name = "song representation/simple",
Description = "Accessible and straightforward map design."
},
new APITag
{
Id = 4,
Name = "style/clean",
Description = "Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects."
},
new APITag
{
Id = 23,
Name = "aim/aim control",
Description = "Patterns with velocity or direction changes which strongly go against a player's natural movement pattern."
}
];
beatmap.TopTags =
[
new APIBeatmapTag { TagId = 4, VoteCount = 1 },
new APIBeatmapTag { TagId = 2, VoteCount = 1 },
new APIBeatmapTag { TagId = 23, VoteCount = 5 },
];
beatmap.FailTimes = new APIFailTimes
{
Fails = Enumerable.Range(1, 100).Select(x => x % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(x => x % 12 - 6).ToArray(),
};
beatmap.StarRating = i + 1;
flow.Add(new RankedPlayCardContent(beatmap)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1.2f),
});
}
});
}
}
}
}