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31 lines
985 B
C#
31 lines
985 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Overlays
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{
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/// <summary>
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/// A global overlay that can show popup dialogs.
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/// </summary>
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[Cached(typeof(IDialogOverlay))]
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public interface IDialogOverlay
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{
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/// <summary>
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/// Push a new dialog for display.
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/// </summary>
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/// <remarks>
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/// This will immediate dismiss any already displayed dialog (cancelling the action).
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/// If the dialog instance provided is already displayed, it will be a noop.
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/// </remarks>
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/// <param name="dialog">The dialog to be presented.</param>
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void Push(PopupDialog dialog);
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/// <summary>
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/// The currently displayed dialog, if any.
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/// </summary>
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PopupDialog? CurrentDialog { get; }
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}
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}
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