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osu-lazer/osu.Game/Rulesets/Mods/ModClassic.cs
T
Bartłomiej Dach 926f1c99c7 Obsolete Mod.ScoreMultiplier and remove all other references to it (#37846)
- Part of https://github.com/ppy/osu/issues/37818
- [x] Depends on https://github.com/ppy/osu/pull/37845

Purely mechanical, split away for ease of review / due to size.

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Co-authored-by: Dean Herbert <pe@ppy.sh>
2026-05-27 16:09:16 +09:00

36 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModClassic : Mod
{
public override string Name => "Classic";
public override string Acronym => "CL";
public override IconUsage? Icon => OsuIcon.ModClassic;
public override LocalisableString Description => "Feeling nostalgic?";
public override ModType Type => ModType.Conversion;
/// <summary>
/// Classic mods are not to be ranked yet due to compatibility and multiplier concerns.
/// Right now classic mods are considered, for leaderboard purposes, to be equal as scores set on osu-stable.
/// But this is not the case.
///
/// Some examples for things to resolve before even considering this:
/// - Hit windows differ (https://github.com/ppy/osu/issues/11311).
/// - Sliders always gives combo for slider end, even on miss (https://github.com/ppy/osu/issues/11769).
/// </summary>
public sealed override bool Ranked => false;
public sealed override bool ValidForFreestyleAsRequiredMod => false;
}
}