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To test upscroll easier, and with all parts in conjunction. `ManiaSkinnableTestScene`s already had the capability to switch directions, but they did not show all parts together, which meant regressions were missed.
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public partial class TestSceneManiaPlayer : PlayerTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("change direction to down", () => changeDirectionTo(ManiaScrollingDirection.Down));
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AddStep("change direction to up", () => changeDirectionTo(ManiaScrollingDirection.Up));
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}
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private void changeDirectionTo(ManiaScrollingDirection direction)
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{
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var rulesetConfig = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(new ManiaRuleset()).AsNonNull();
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rulesetConfig.SetValue(ManiaRulesetSetting.ScrollDirection, direction);
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}
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}
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}
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