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75 lines
2.3 KiB
C#
75 lines
2.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Overlays;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Screens.Play
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{
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public class SongProgressBar : DragBar
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{
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public Color4 FillColour
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{
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get { return Fill.Colour; }
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set { Fill.Colour = value; }
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}
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public SongProgressBar(float barHeight, float handleBarHeight, Vector2 handleSize)
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{
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Height = barHeight + handleBarHeight + handleSize.Y;
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Fill.RelativeSizeAxes = Axes.X;
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Fill.Height = barHeight;
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Add(new Box
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{
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Name = "Background",
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = barHeight,
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Colour = Color4.Black,
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Alpha = 0.5f,
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Depth = 1
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});
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Fill.Add(new Container
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{
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Origin = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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Width = 2,
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Height = barHeight + handleBarHeight,
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Colour = Color4.White,
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Position = new Vector2(2, 0),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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new Container
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.TopCentre,
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Size = handleSize,
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CornerRadius = 5,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White
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}
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}
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}
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}
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});
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}
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}
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}
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