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osu-lazer/osu.Game.Rulesets.Mania/Edit/Layers/Selection/Overlays/NoteMask.cs
2018-05-21 23:08:04 +03:00

36 lines
984 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
{
public class NoteMask : HitObjectMask
{
public NoteMask(DrawableNote note)
: base(note)
{
Origin = Anchor.Centre;
Position = note.Position;
Size = note.Size;
Scale = note.Scale;
AddInternal(new NotePiece());
note.HitObject.ColumnChanged += _ => Position = note.Position;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Yellow;
}
}
}