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osu-lazer/osu.Game.Rulesets.Mania/Edit/Layers/Selection/Overlays/ManiaHitObjectColumnMaskLayer.cs
2018-05-22 09:09:25 +03:00

29 lines
870 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Screens.Edit.Screens.Compose.Layers;
namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
{
public class ManiaHitObjectColumnMaskLayer : HitObjectMaskLayer
{
public readonly Column Column;
public ManiaHitObjectColumnMaskLayer(ManiaEditPlayfield playfield, HitObjectComposer composer, Column column)
: base(playfield, composer)
{
Column = column;
}
public void CreateMasks() => AddMasks();
protected override void AddMasks()
{
foreach (var obj in Column.HitObjects.Objects)
AddMask(obj);
}
}
}