mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 14:57:52 +08:00
291 lines
10 KiB
C#
291 lines
10 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Beatmaps.Legacy;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Edit.Checks;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Tests.Beatmaps;
|
|
|
|
namespace osu.Game.Tests.Editing.Checks
|
|
{
|
|
[TestFixture]
|
|
public class CheckMutedObjectsTest
|
|
{
|
|
private CheckMutedObjects check;
|
|
private ControlPointInfo cpi;
|
|
|
|
private const int volume_regular = 50;
|
|
private const int volume_low = 15;
|
|
private const int volume_muted = 5;
|
|
|
|
[SetUp]
|
|
public void Setup()
|
|
{
|
|
check = new CheckMutedObjects();
|
|
|
|
cpi = new LegacyControlPointInfo();
|
|
cpi.Add(0, new SampleControlPoint { SampleVolume = volume_regular });
|
|
cpi.Add(1000, new SampleControlPoint { SampleVolume = volume_low });
|
|
cpi.Add(2000, new SampleControlPoint { SampleVolume = volume_muted });
|
|
}
|
|
|
|
[Test]
|
|
public void TestNormalControlPointVolume()
|
|
{
|
|
var hitcircle = new HitCircle
|
|
{
|
|
StartTime = 0,
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
|
};
|
|
hitcircle.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
assertOk(new List<HitObject> { hitcircle });
|
|
}
|
|
|
|
[Test]
|
|
public void TestLowControlPointVolume()
|
|
{
|
|
var hitcircle = new HitCircle
|
|
{
|
|
StartTime = 1000,
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
|
};
|
|
hitcircle.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
assertLowVolume(new List<HitObject> { hitcircle });
|
|
}
|
|
|
|
[Test]
|
|
public void TestMutedControlPointVolume()
|
|
{
|
|
var hitcircle = new HitCircle
|
|
{
|
|
StartTime = 2000,
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
|
};
|
|
hitcircle.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
assertMuted(new List<HitObject> { hitcircle });
|
|
}
|
|
|
|
[Test]
|
|
public void TestNormalSampleVolume()
|
|
{
|
|
// The sample volume should take precedence over the control point volume.
|
|
var hitcircle = new HitCircle
|
|
{
|
|
StartTime = 2000,
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) }
|
|
};
|
|
hitcircle.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
assertOk(new List<HitObject> { hitcircle });
|
|
}
|
|
|
|
[Test]
|
|
public void TestLowSampleVolume()
|
|
{
|
|
var hitcircle = new HitCircle
|
|
{
|
|
StartTime = 2000,
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_low) }
|
|
};
|
|
hitcircle.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
assertLowVolume(new List<HitObject> { hitcircle });
|
|
}
|
|
|
|
[Test]
|
|
public void TestMutedSampleVolume()
|
|
{
|
|
var hitcircle = new HitCircle
|
|
{
|
|
StartTime = 0,
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_muted) }
|
|
};
|
|
hitcircle.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
assertMuted(new List<HitObject> { hitcircle });
|
|
}
|
|
|
|
[Test]
|
|
public void TestNormalSampleVolumeSlider()
|
|
{
|
|
var sliderHead = new SliderHeadCircle
|
|
{
|
|
StartTime = 0,
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
|
};
|
|
sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
var sliderTick = new SliderTick
|
|
{
|
|
StartTime = 250,
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick", volume: volume_muted) } // Should be fine.
|
|
};
|
|
sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 0, endTime: 500)
|
|
{
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
|
};
|
|
slider.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
assertOk(new List<HitObject> { slider });
|
|
}
|
|
|
|
[Test]
|
|
public void TestMutedSampleVolumeSliderHead()
|
|
{
|
|
var sliderHead = new SliderHeadCircle
|
|
{
|
|
StartTime = 0,
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_muted) }
|
|
};
|
|
sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
var sliderTick = new SliderTick
|
|
{
|
|
StartTime = 250,
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick") }
|
|
};
|
|
sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 0, endTime: 500)
|
|
{
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) } // Applies to the tail.
|
|
};
|
|
slider.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
assertMuted(new List<HitObject> { slider });
|
|
}
|
|
|
|
[Test]
|
|
public void TestMutedSampleVolumeSliderTail()
|
|
{
|
|
var sliderHead = new SliderHeadCircle
|
|
{
|
|
StartTime = 0,
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
|
};
|
|
sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
var sliderTick = new SliderTick
|
|
{
|
|
StartTime = 250,
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick") }
|
|
};
|
|
sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 0, endTime: 2500)
|
|
{
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_muted) } // Applies to the tail.
|
|
};
|
|
slider.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
assertMutedPassive(new List<HitObject> { slider });
|
|
}
|
|
|
|
[Test]
|
|
public void TestMutedControlPointVolumeSliderHead()
|
|
{
|
|
var sliderHead = new SliderHeadCircle
|
|
{
|
|
StartTime = 2000,
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
|
};
|
|
sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
var sliderTick = new SliderTick
|
|
{
|
|
StartTime = 2250,
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick") }
|
|
};
|
|
sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 2000, endTime: 2500)
|
|
{
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) }
|
|
};
|
|
slider.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
assertMuted(new List<HitObject> { slider });
|
|
}
|
|
|
|
[Test]
|
|
public void TestMutedControlPointVolumeSliderTail()
|
|
{
|
|
var sliderHead = new SliderHeadCircle
|
|
{
|
|
StartTime = 0,
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
|
};
|
|
sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
var sliderTick = new SliderTick
|
|
{
|
|
StartTime = 250,
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick") }
|
|
};
|
|
sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
// Ends after the 5% control point.
|
|
var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 0, endTime: 2500)
|
|
{
|
|
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
|
};
|
|
slider.ApplyDefaults(cpi, new BeatmapDifficulty());
|
|
|
|
assertMutedPassive(new List<HitObject> { slider });
|
|
}
|
|
|
|
private void assertOk(List<HitObject> hitObjects)
|
|
{
|
|
Assert.That(check.Run(getContext(hitObjects)), Is.Empty);
|
|
}
|
|
|
|
private void assertLowVolume(List<HitObject> hitObjects, int count = 1)
|
|
{
|
|
var issues = check.Run(getContext(hitObjects)).ToList();
|
|
|
|
Assert.That(issues, Has.Count.EqualTo(count));
|
|
Assert.That(issues.All(issue => issue.Template is CheckMutedObjects.IssueTemplateLowVolumeActive));
|
|
}
|
|
|
|
private void assertMuted(List<HitObject> hitObjects, int count = 1)
|
|
{
|
|
var issues = check.Run(getContext(hitObjects)).ToList();
|
|
|
|
Assert.That(issues, Has.Count.EqualTo(count));
|
|
Assert.That(issues.All(issue => issue.Template is CheckMutedObjects.IssueTemplateMutedActive));
|
|
}
|
|
|
|
private void assertMutedPassive(List<HitObject> hitObjects)
|
|
{
|
|
var issues = check.Run(getContext(hitObjects)).ToList();
|
|
|
|
Assert.That(issues, Has.Count.EqualTo(1));
|
|
Assert.That(issues.Any(issue => issue.Template is CheckMutedObjects.IssueTemplateMutedPassive));
|
|
}
|
|
|
|
private BeatmapVerifierContext getContext(List<HitObject> hitObjects)
|
|
{
|
|
var beatmap = new Beatmap<HitObject>
|
|
{
|
|
ControlPointInfo = cpi,
|
|
HitObjects = hitObjects
|
|
};
|
|
|
|
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
|
}
|
|
}
|
|
}
|