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40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Online.Chat
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{
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/// <summary>
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/// Interface for consuming online chat.
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/// </summary>
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public interface IChatClient : IDisposable
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{
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/// <summary>
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/// Fired when a <see cref="Channel"/> has been joined.
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/// </summary>
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event Action<Channel>? ChannelJoined;
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/// <summary>
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/// Fired when a <see cref="Channel"/> has been parted.
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/// </summary>
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event Action<Channel>? ChannelParted;
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/// <summary>
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/// Fired when new <see cref="Message"/>s have arrived from the server.
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/// </summary>
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event Action<List<Message>>? NewMessages;
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/// <summary>
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/// Requests presence information from the server.
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/// </summary>
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void RequestPresence();
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/// <summary>
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/// Fired when the initial user presence information has been received.
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/// </summary>
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event Action? PresenceReceived;
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}
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}
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