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osu-lazer/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardDownloadProgressBar.cs

89 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Online;
using osu.Game.Overlays;
namespace osu.Game.Beatmaps.Drawables.Cards
{
public partial class BeatmapCardDownloadProgressBar : CompositeDrawable
{
public IBindable<DownloadState> State => state;
private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
public IBindable<double> Progress => progress;
private readonly BindableDouble progress = new BindableDouble();
public override bool IsPresent => true;
private readonly Box backgroundFill;
private readonly Box foregroundFill;
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public BeatmapCardDownloadProgressBar()
{
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
backgroundFill = new Box
{
RelativeSizeAxes = Axes.Both,
},
foregroundFill = new Box
{
RelativeSizeAxes = Axes.Both,
}
}
};
}
[BackgroundDependencyLoader]
private void load()
{
backgroundFill.Colour = colourProvider.Background6;
}
protected override void LoadComplete()
{
base.LoadComplete();
state.BindValueChanged(_ => stateChanged(), true);
progress.BindValueChanged(_ => progressChanged(), true);
}
private void stateChanged()
{
switch (state.Value)
{
case DownloadState.Downloading:
FinishTransforms(true);
foregroundFill.Colour = colourProvider.Highlight1;
break;
case DownloadState.Importing:
foregroundFill.FadeColour(colours.Yellow, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
break;
}
}
private void progressChanged()
{
foregroundFill.ResizeWidthTo((float)progress.Value, progress.Value > 0 ? BeatmapCard.TRANSITION_DURATION : 0, Easing.OutQuint);
}
}
}