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43f0409893
- Allow basic clicking of hitobjects. - Break non-osu! game modes temporarily. - Fix some issues with RollingCounters. - Add the ability to increment counters.
56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Input;
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using osu.Game.Beatmaps.Objects;
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namespace osu.Game.GameModes.Play.Osu
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{
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class ScoreOverlayOsu : ScoreOverlay
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{
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protected override PercentageCounter CreateAccuracyCounter() => new PercentageCounter()
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Position = new Vector2(0, 45)
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};
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protected override ScoreCounter CreateScoreCounter() => new ScoreCounter()
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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TextSize = 60
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};
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protected override ComboCounter CreateComboCounter() => new OsuComboCounter()
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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};
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protected override KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection
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{
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IsCounting = true,
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FadeTime = 50,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Position = new Vector2(10),
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Counters = new KeyCounter[]
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{
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new KeyCounterKeyboard(@"Z", Key.Z),
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new KeyCounterKeyboard(@"X", Key.X),
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new KeyCounterMouse(@"M1", MouseButton.Left),
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new KeyCounterMouse(@"M2", MouseButton.Right),
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}
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};
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}
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}
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