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osu-lazer/osu.Game/GameModes/Play/Catch/CatchHitRenderer.cs
Dean Herbert 43f0409893 Start to structure flow of information in Player.
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00

20 lines
735 B
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Catch;
using osu.Game.Beatmaps.Objects.Catch.Drawable;
namespace osu.Game.GameModes.Play.Catch
{
public class CatchHitRenderer : HitRenderer<CatchBaseHit>
{
protected override HitObjectConverter<CatchBaseHit> Converter => new CatchConverter();
protected override Playfield CreatePlayfield() => new CatchPlayfield();
protected override DrawableHitObject GetVisualRepresentation(CatchBaseHit h) => null;// new DrawableFruit(h);
}
}