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150 lines
5.0 KiB
C#
150 lines
5.0 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Beatmaps.Timing;
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Modes.Osu.Objects
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{
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public class Slider : OsuHitObject
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{
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public override double EndTime => StartTime + RepeatCount * Curve.Length / Velocity;
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public override Vector2 EndPosition => PositionAt(1);
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/// <summary>
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/// Computes the position on the slider at a given progress that ranges from 0 (beginning of the slider)
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/// to 1 (end of the slider). This includes repeat logic.
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/// </summary>
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/// <param name="progress">Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param>
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/// <returns></returns>
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public Vector2 PositionAt(double progress) => Curve.PositionAt(CurveProgressAt(progress));
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/// <summary>
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/// Find the current progress along the curve, accounting for repeat logic.
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/// </summary>
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public double CurveProgressAt(double progress)
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{
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var p = progress * RepeatCount % 1;
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if (RepeatAt(progress) % 2 == 1)
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p = 1 - p;
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return p;
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}
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/// <summary>
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/// Determine which repeat of the slider we are on at a given progress.
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/// Range is 0..RepeatCount where 0 is the first run.
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/// </summary>
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public int RepeatAt(double progress) => (int)(progress * RepeatCount);
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private int stackHeight;
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public override int StackHeight
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{
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get { return stackHeight; }
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set
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{
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stackHeight = value;
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Curve.Offset = StackOffset;
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}
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}
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public List<Vector2> ControlPoints
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{
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get { return Curve.ControlPoints; }
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set { Curve.ControlPoints = value; }
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}
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public double Length
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{
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get { return Curve.Length; }
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set { Curve.Length = value; }
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}
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public CurveTypes CurveType
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{
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get { return Curve.CurveType; }
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set { Curve.CurveType = value; }
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}
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public double Velocity;
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public double TickDistance;
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public override void SetDefaultsFromBeatmap(Beatmap beatmap)
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{
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base.SetDefaultsFromBeatmap(beatmap);
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var baseDifficulty = beatmap.BeatmapInfo.BaseDifficulty;
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ControlPoint overridePoint;
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ControlPoint timingPoint = beatmap.TimingPointAt(StartTime, out overridePoint);
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var velocityAdjustment = overridePoint?.VelocityAdjustment ?? 1;
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var baseVelocity = 100 * baseDifficulty.SliderMultiplier / velocityAdjustment;
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Velocity = baseVelocity / timingPoint.BeatLength;
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TickDistance = baseVelocity / baseDifficulty.SliderTickRate;
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}
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public int RepeatCount = 1;
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internal readonly SliderCurve Curve = new SliderCurve();
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public IEnumerable<SliderTick> Ticks
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{
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get
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{
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if (TickDistance == 0) yield break;
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var length = Curve.Length;
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var tickDistance = Math.Min(TickDistance, length);
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var repeatDuration = length / Velocity;
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var minDistanceFromEnd = Velocity * 0.01;
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for (var repeat = 0; repeat < RepeatCount; repeat++)
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{
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var repeatStartTime = StartTime + repeat * repeatDuration;
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var reversed = repeat % 2 == 1;
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for (var d = tickDistance; d <= length; d += tickDistance)
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{
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if (d > length - minDistanceFromEnd)
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break;
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var distanceProgress = d / length;
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var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
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yield return new SliderTick
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{
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RepeatIndex = repeat,
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StartTime = repeatStartTime + timeProgress * repeatDuration,
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Position = Curve.PositionAt(distanceProgress),
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StackHeight = StackHeight,
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Scale = Scale,
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Colour = Colour,
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Sample = new HitSampleInfo
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{
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Type = SampleType.None,
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Set = SampleSet.Soft,
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},
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};
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}
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}
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}
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}
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public override HitObjectType Type => HitObjectType.Slider;
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}
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public enum CurveTypes
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{
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Catmull,
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Bezier,
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Linear,
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PerfectCurve
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}
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}
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