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119 lines
4.1 KiB
C#
119 lines
4.1 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Taiko.Replays;
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using OpenTK;
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using System.Linq;
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using osu.Framework.Input;
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using osu.Game.Input.Handlers;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject>
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{
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public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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loadBarLines();
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}
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private void loadBarLines()
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{
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TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
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double lastHitTime = 1 + ((lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime);
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var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();
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if (timingPoints.Count == 0)
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return;
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int currentIndex = 0;
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int currentBeat = 0;
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double time = timingPoints[currentIndex].Time;
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while (time <= lastHitTime)
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{
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int nextIndex = currentIndex + 1;
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if (nextIndex < timingPoints.Count && time > timingPoints[nextIndex].Time)
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{
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currentIndex = nextIndex;
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time = timingPoints[currentIndex].Time;
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currentBeat = 0;
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}
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var currentPoint = timingPoints[currentIndex];
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var barLine = new BarLine
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{
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StartTime = time,
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};
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barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);
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bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
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Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
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time += currentPoint.BeatLength * (int)currentPoint.TimeSignature;
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currentBeat++;
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}
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}
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protected override Vector2 GetAspectAdjustedSize()
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{
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const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
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const float default_aspect = 16f / 9f;
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float aspectAdjust = MathHelper.Clamp(DrawWidth / DrawHeight, 0.4f, 4) / default_aspect;
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return new Vector2(1, default_relative_height * aspectAdjust);
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}
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protected override Vector2 PlayfieldArea => Vector2.One;
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public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
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public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
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protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft
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};
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protected override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
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{
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switch (h)
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{
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case CentreHit centreHit:
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return new DrawableCentreHit(centreHit);
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case RimHit rimHit:
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return new DrawableRimHit(rimHit);
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case DrumRoll drumRoll:
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return new DrawableDrumRoll(drumRoll);
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case Swell swell:
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return new DrawableSwell(swell);
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}
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return null;
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}
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
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}
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}
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