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69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
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{
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public class SpinnerPlacementBlueprint : PlacementBlueprint
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{
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public new Spinner HitObject => (Spinner)base.HitObject;
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private readonly SpinnerPiece piece;
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private bool isPlacingEnd;
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public SpinnerPlacementBlueprint()
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: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
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{
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InternalChild = piece = new SpinnerPiece { Alpha = 0.5f };
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}
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protected override void Update()
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{
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base.Update();
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if (isPlacingEnd)
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HitObject.EndTime = Math.Max(HitObject.StartTime, EditorClock.CurrentTime);
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piece.UpdateFrom(HitObject);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (isPlacingEnd)
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{
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if (e.Button != MouseButton.Right)
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return false;
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HitObject.EndTime = EditorClock.CurrentTime;
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EndPlacement(true);
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}
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else
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{
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if (e.Button != MouseButton.Left)
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return false;
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BeginPlacement(commitStart: true);
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piece.FadeTo(1f, 150, Easing.OutQuint);
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isPlacingEnd = true;
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}
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return true;
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}
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public override void UpdatePosition(Vector2 screenSpacePosition)
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{
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}
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}
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}
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