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osu-lazer/osu.Game/Graphics/Processing/RatioAdjust.cs
Thomas Müller 68476eafb9 Use DrawSize instead of Size whereever Size was previously read due to framework changes.
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00

30 lines
792 B
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics.Containers;
using OpenTK;
using osu.Framework.Graphics;
namespace osu.Game.Graphics.Processing
{
class RatioAdjust : Container
{
public override bool Contains(Vector2 screenSpacePos) => true;
public RatioAdjust()
{
RelativeSizeAxes = Axes.Both;
}
protected override void Update()
{
base.Update();
Vector2 parent = Parent.DrawSize;
Scale = new Vector2(Math.Min(parent.Y / 768f, parent.X / 1024f));
Size = new Vector2(1 / Scale.X);
}
}
}