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osu-lazer/osu.Game/Screens/Play/Break/LetterboxOverlay.cs
Dean Herbert c6c55c40ed Rewrite BreakOverlay
No longer relies on Schedule calls (could not be rewound).
Also no longer sucks.
2018-03-04 00:51:24 +09:00

51 lines
1.7 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play.Break
{
public class LetterboxOverlay : CompositeDrawable
{
private const int height = 350;
private static readonly Color4 transparent_black = new Color4(0, 0, 0, 0);
public LetterboxOverlay()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Container
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
RelativeSizeAxes = Axes.X,
Height = height,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.Black, transparent_black),
}
},
new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = height,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(transparent_black, Color4.Black),
}
}
};
}
}
}