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43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Skills;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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{
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/// <summary>
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/// Stamina of a single key, calculated based on repetition speed.
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/// </summary>
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public class SingleKeyStamina
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{
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private double? previousHitTime;
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/// <summary>
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/// Similar to <see cref="StrainDecaySkill.StrainValueOf"/>
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/// </summary>
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public double StrainValueOf(DifficultyHitObject current)
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{
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if (previousHitTime == null)
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{
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previousHitTime = current.StartTime;
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return 0;
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}
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double objectStrain = 0.5;
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objectStrain += speedBonus(current.StartTime - previousHitTime.Value);
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previousHitTime = current.StartTime;
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return objectStrain;
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}
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/// <summary>
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/// Applies a speed bonus dependent on the time since the last hit performed using this key.
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/// </summary>
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/// <param name="notePairDuration">The duration between the current and previous note hit using the same key.</param>
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private double speedBonus(double notePairDuration)
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{
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return 175 / (notePairDuration + 100);
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}
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}
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}
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