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35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Options.Sections.Audio
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{
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public class OffsetOptions : OptionsSubsection
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{
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protected override string Header => "Offset Adjustment";
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new OptionSlider<double>
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{
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LabelText = "Audio Offset",
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Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.AudioOffset)
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},
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new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Offset wizard"
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}
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};
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}
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}
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}
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