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osu-lazer/osu.Game/Online/Chat/Message.cs
2017-04-19 19:07:38 +09:00

61 lines
1.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.ComponentModel;
using Newtonsoft.Json;
using osu.Game.Users;
namespace osu.Game.Online.Chat
{
public class Message
{
[JsonProperty(@"message_id")]
public readonly long Id;
//todo: this should be inside sender.
[JsonProperty(@"sender_id")]
public int UserId;
[JsonProperty(@"target_type")]
public TargetType TargetType;
[JsonProperty(@"target_id")]
public int TargetId;
[JsonProperty(@"timestamp")]
public DateTimeOffset Timestamp;
[JsonProperty(@"content")]
public string Content;
[JsonProperty(@"sender")]
public User Sender;
[JsonConstructor]
public Message()
{
}
public override bool Equals(object obj)
{
var objMessage = obj as Message;
return Id == objMessage?.Id;
}
public override int GetHashCode()
{
return Id.GetHashCode();
}
}
public enum TargetType
{
[Description(@"channel")]
Channel,
[Description(@"user")]
User
}
}