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61 lines
1.3 KiB
C#
61 lines
1.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.ComponentModel;
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using Newtonsoft.Json;
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using osu.Game.Users;
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namespace osu.Game.Online.Chat
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{
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public class Message
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{
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[JsonProperty(@"message_id")]
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public readonly long Id;
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//todo: this should be inside sender.
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[JsonProperty(@"sender_id")]
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public int UserId;
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[JsonProperty(@"target_type")]
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public TargetType TargetType;
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[JsonProperty(@"target_id")]
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public int TargetId;
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[JsonProperty(@"timestamp")]
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public DateTimeOffset Timestamp;
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[JsonProperty(@"content")]
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public string Content;
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[JsonProperty(@"sender")]
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public User Sender;
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[JsonConstructor]
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public Message()
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{
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}
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public override bool Equals(object obj)
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{
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var objMessage = obj as Message;
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return Id == objMessage?.Id;
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}
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public override int GetHashCode()
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{
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return Id.GetHashCode();
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}
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}
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public enum TargetType
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{
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[Description(@"channel")]
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Channel,
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[Description(@"user")]
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User
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}
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}
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