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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00
osu-lazer/osu.Game/Screens
Dean Herbert c64a919a9d Reduce number of redundant control points displayed on summary timeline
As pointed out in https://github.com/ppy/osu/discussions/16435, beatmaps
with too many control points (usually added via external automation
apps) could cause the lazer editor to grind to a halt.

The overheads here are mostly from the GL side. An eventual goal would
be to render this in a smarter way, rather than using thousands of
drawables. Until that, this optimisation should help reduce the overhead
by omitting control points in close proximity that are redundant for
display purposes.

I've tried to contain this in the display logic directly, with the goal
that it can be ripped out as fast as it was added. Certainly required
more changes than I hoped for, but I don't think it's too ugly.
2022-01-14 17:13:26 +09:00
..
Backgrounds Fix BackgroundScreenDefault incorrectly updating current background after being inactive 2021-12-14 16:40:50 +09:00
Edit Reduce number of redundant control points displayed on summary timeline 2022-01-14 17:13:26 +09:00
Import Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
Menu Update usages to new naming 2022-01-06 22:54:43 +09:00
OnlinePlay Restore ruleset using current playlist item on resuming room sub screen 2022-01-08 14:56:01 +01:00
Play Add volume dip to track during fail sequence 2022-01-13 18:31:32 +09:00
Ranking Fix one missed rename 2022-01-07 17:36:29 +09:00
Select Merge branch 'master' into async-deadlock-safety 2022-01-10 16:11:09 +09:00
Spectate Update usages to new naming 2022-01-06 22:54:43 +09:00
BackgroundScreen.cs Fix background overflows 2021-08-20 17:50:49 +09:00
BackgroundScreenStack.cs Improve code around background screen handling to read better 2021-09-07 14:35:33 +09:00
IHandlePresentBeatmap.cs Remove explicit public definition 2021-03-03 19:03:45 +09:00
IHasSubScreenStack.cs Add the ability for PerformFromMenuRunner to inspect nested screen stacks 2021-02-19 17:58:04 +09:00
IOsuScreen.cs Move MusicController adjustment set to inside OsuScreen itself (and result nullable) 2021-09-16 16:08:09 +09:00
Loader.cs Allow intro screens to be created without loading a MainMenu 2021-10-07 16:38:22 +09:00
OsuScreen.cs Handle potential for OnResuming call without an OnSuspending first 2021-09-16 16:31:41 +09:00
OsuScreenDependencies.cs Fix OsuScreenDependencies not caching non-leased versions 2019-12-13 20:05:54 +09:00
OsuScreenStack.cs Fix the default background parallax being set incorrectly when no screen is present 2021-09-17 18:14:39 +09:00
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs Remove redundant arguments 2021-07-05 23:52:39 +08:00
StartupScreen.cs Remove unnecessary AllowTrackAdjustments overrides, add true to SongSelect 2021-09-15 13:12:57 +03:00