mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 15:57:24 +08:00
233 lines
9.6 KiB
C#
233 lines
9.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using Newtonsoft.Json;
|
|
using osu.Framework.Platform;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Database;
|
|
using osu.Game.Extensions;
|
|
using osu.Game.IO;
|
|
using osu.Game.IO.Archives;
|
|
using Realms;
|
|
|
|
namespace osu.Game.Skinning
|
|
{
|
|
public class SkinImporter : RealmArchiveModelImporter<SkinInfo>
|
|
{
|
|
private const string skin_info_file = "skininfo.json";
|
|
|
|
private readonly IStorageResourceProvider skinResources;
|
|
|
|
private readonly ModelManager<SkinInfo> modelManager;
|
|
|
|
public SkinImporter(Storage storage, RealmAccess realm, IStorageResourceProvider skinResources)
|
|
: base(storage, realm)
|
|
{
|
|
this.skinResources = skinResources;
|
|
|
|
modelManager = new ModelManager<SkinInfo>(storage, realm);
|
|
}
|
|
|
|
public override IEnumerable<string> HandledExtensions => new[] { ".osk" };
|
|
|
|
protected override string[] HashableFileTypes => new[] { ".ini", ".json" };
|
|
|
|
protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path).ToLowerInvariant() == @".osk";
|
|
|
|
protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo { Name = archive.Name ?? @"No name" };
|
|
|
|
private const string unknown_creator_string = @"Unknown";
|
|
|
|
protected override void Populate(SkinInfo model, ArchiveReader? archive, Realm realm, CancellationToken cancellationToken = default)
|
|
{
|
|
var skinInfoFile = model.GetFile(skin_info_file);
|
|
|
|
if (skinInfoFile != null)
|
|
{
|
|
try
|
|
{
|
|
using (var existingStream = Files.Storage.GetStream(skinInfoFile.File.GetStoragePath()))
|
|
using (var reader = new StreamReader(existingStream))
|
|
{
|
|
var deserialisedSkinInfo = JsonConvert.DeserializeObject<SkinInfo>(reader.ReadToEnd());
|
|
|
|
if (deserialisedSkinInfo != null)
|
|
{
|
|
// for now we only care about the instantiation info.
|
|
// eventually we probably want to transfer everything across.
|
|
model.InstantiationInfo = deserialisedSkinInfo.InstantiationInfo;
|
|
}
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
LogForModel(model, $"Error during {skin_info_file} parsing, falling back to default", e);
|
|
|
|
// Not sure if we should still run the import in the case of failure here, but let's do so for now.
|
|
model.InstantiationInfo = string.Empty;
|
|
}
|
|
}
|
|
|
|
// Always rewrite instantiation info (even after parsing in from the skin json) for sanity.
|
|
model.InstantiationInfo = createInstance(model).GetType().GetInvariantInstantiationInfo();
|
|
|
|
checkSkinIniMetadata(model, realm);
|
|
}
|
|
|
|
private void checkSkinIniMetadata(SkinInfo item, Realm realm)
|
|
{
|
|
var instance = createInstance(item);
|
|
|
|
// This function can be run on fresh import or save. The logic here ensures a skin.ini file is in a good state for both operations.
|
|
// `Skin` will parse the skin.ini and populate `Skin.Configuration` during construction above.
|
|
string skinIniSourcedName = instance.Configuration.SkinInfo.Name;
|
|
string skinIniSourcedCreator = instance.Configuration.SkinInfo.Creator;
|
|
string archiveName = item.Name.Replace(@".osk", string.Empty, StringComparison.OrdinalIgnoreCase);
|
|
|
|
bool isImport = !item.IsManaged;
|
|
|
|
if (isImport)
|
|
{
|
|
item.Name = !string.IsNullOrEmpty(skinIniSourcedName) ? skinIniSourcedName : archiveName;
|
|
item.Creator = !string.IsNullOrEmpty(skinIniSourcedCreator) ? skinIniSourcedCreator : unknown_creator_string;
|
|
|
|
// For imports, we want to use the archive or folder name as part of the metadata, in addition to any existing skin.ini metadata.
|
|
// In an ideal world, skin.ini would be the only source of metadata, but a lot of skin creators and users don't update it when making modifications.
|
|
// In both of these cases, the expectation from the user is that the filename or folder name is displayed somewhere to identify the skin.
|
|
if (archiveName != item.Name
|
|
// lazer exports use this format
|
|
// GetValidFilename accounts for skins with non-ASCII characters in the name that have been exported by lazer.
|
|
&& archiveName != item.GetDisplayString().GetValidFilename())
|
|
item.Name = @$"{item.Name} [{archiveName}]";
|
|
}
|
|
|
|
// By this point, the metadata in SkinInfo will be correct.
|
|
// Regardless of whether this is an import or not, let's write the skin.ini if non-existing or non-matching.
|
|
// This is (weirdly) done inside ComputeHash to avoid adding a new method to handle this case. After switching to realm it can be moved into another place.
|
|
if (skinIniSourcedName != item.Name)
|
|
updateSkinIniMetadata(item, realm);
|
|
}
|
|
|
|
private void updateSkinIniMetadata(SkinInfo item, Realm realm)
|
|
{
|
|
string nameLine = @$"Name: {item.Name}";
|
|
string authorLine = @$"Author: {item.Creator}";
|
|
|
|
string[] newLines =
|
|
{
|
|
@"// The following content was automatically added by osu! during import, based on filename / folder metadata.",
|
|
@"[General]",
|
|
nameLine,
|
|
authorLine,
|
|
};
|
|
|
|
var existingFile = item.GetFile(@"skin.ini");
|
|
|
|
if (existingFile == null)
|
|
{
|
|
// In the case a skin doesn't have a skin.ini yet, let's create one.
|
|
writeNewSkinIni();
|
|
}
|
|
else
|
|
{
|
|
using (Stream stream = new MemoryStream())
|
|
{
|
|
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
|
{
|
|
using (var existingStream = Files.Storage.GetStream(existingFile.File.GetStoragePath()))
|
|
using (var sr = new StreamReader(existingStream))
|
|
{
|
|
string? line;
|
|
while ((line = sr.ReadLine()) != null)
|
|
sw.WriteLine(line);
|
|
}
|
|
|
|
sw.WriteLine();
|
|
|
|
foreach (string line in newLines)
|
|
sw.WriteLine(line);
|
|
}
|
|
|
|
modelManager.ReplaceFile(existingFile, stream, realm);
|
|
}
|
|
}
|
|
|
|
// The hash is already populated at this point in import.
|
|
// As we have changed files, it needs to be recomputed.
|
|
item.Hash = ComputeHash(item);
|
|
|
|
void writeNewSkinIni()
|
|
{
|
|
using (Stream stream = new MemoryStream())
|
|
{
|
|
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
|
{
|
|
foreach (string line in newLines)
|
|
sw.WriteLine(line);
|
|
}
|
|
|
|
modelManager.AddFile(item, stream, @"skin.ini", realm);
|
|
}
|
|
|
|
item.Hash = ComputeHash(item);
|
|
}
|
|
}
|
|
|
|
private Skin createInstance(SkinInfo item) => item.CreateInstance(skinResources);
|
|
|
|
/// <summary>
|
|
/// Save a skin, serialising any changes to skin layouts to relevant JSON structures.
|
|
/// </summary>
|
|
/// <returns>Whether any change actually occurred.</returns>
|
|
public bool Save(Skin skin)
|
|
{
|
|
bool hadChanges = false;
|
|
|
|
skin.SkinInfo.PerformWrite(s =>
|
|
{
|
|
// Update for safety
|
|
s.InstantiationInfo = skin.GetType().GetInvariantInstantiationInfo();
|
|
|
|
// Serialise out the SkinInfo itself.
|
|
string skinInfoJson = JsonConvert.SerializeObject(s, new JsonSerializerSettings { Formatting = Formatting.Indented });
|
|
|
|
using (var streamContent = new MemoryStream(Encoding.UTF8.GetBytes(skinInfoJson)))
|
|
{
|
|
modelManager.AddFile(s, streamContent, skin_info_file, s.Realm);
|
|
}
|
|
|
|
// Then serialise each of the drawable component groups into respective files.
|
|
foreach (var drawableInfo in skin.LayoutInfos)
|
|
{
|
|
string json = JsonConvert.SerializeObject(drawableInfo.Value, new JsonSerializerSettings { Formatting = Formatting.Indented });
|
|
|
|
using (var streamContent = new MemoryStream(Encoding.UTF8.GetBytes(json)))
|
|
{
|
|
string filename = @$"{drawableInfo.Key}.json";
|
|
|
|
var oldFile = s.GetFile(filename);
|
|
|
|
if (oldFile != null)
|
|
modelManager.ReplaceFile(oldFile, streamContent, s.Realm);
|
|
else
|
|
modelManager.AddFile(s, streamContent, filename, s.Realm);
|
|
}
|
|
}
|
|
|
|
string newHash = ComputeHash(s);
|
|
|
|
hadChanges = newHash != s.Hash;
|
|
|
|
s.Hash = newHash;
|
|
});
|
|
|
|
return hadChanges;
|
|
}
|
|
}
|
|
}
|