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osu-lazer/osu.Game.Tests/Editing/Checks/CheckTooShortAudioFilesTest.cs
Arthur Araujo c32d99250f Deal with corrupt audio files
This removes the corrupt file check from CheckTooShortAudioFiles and makes the audio formats checks deal with it instead to avoid redundant messages.
2024-04-16 06:53:55 -03:00

107 lines
3.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.IO;
using System.Linq;
using ManagedBass;
using Moq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
using osuTK.Audio;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckTooShortAudioFilesTest
{
private CheckTooShortAudioFiles check = null!;
private IBeatmap beatmap = null!;
[SetUp]
public void Setup()
{
check = new CheckTooShortAudioFiles();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
BeatmapSet = new BeatmapSetInfo
{
Files = { CheckTestHelpers.CreateMockFile("wav") }
}
}
};
// 0 = No output device. This still allows decoding.
if (!Bass.Init(0) && Bass.LastError != Errors.Already)
throw new AudioException("Could not initialize Bass.");
}
[Test]
public void TestDifferentExtension()
{
Debug.Assert(beatmap.BeatmapInfo.BeatmapSet != null);
beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
beatmap.BeatmapInfo.BeatmapSet.Files.Add(CheckTestHelpers.CreateMockFile("jpg"));
// Should fail to load, but not produce an error due to the extension not being expected to load.
Assert.IsEmpty(check.Run(getContext(null)));
}
[Test]
public void TestRegularAudioFile()
{
using (var resourceStream = TestResources.OpenResource("Samples/test-sample.mp3"))
{
Assert.IsEmpty(check.Run(getContext(resourceStream)));
}
}
[Test]
public void TestBlankAudioFile()
{
using (var resourceStream = TestResources.OpenResource("Samples/blank.wav"))
{
// This is a 0 ms duration audio file, commonly used to silence sliderslides/ticks, and so should be fine.
Assert.IsEmpty(check.Run(getContext(resourceStream)));
}
}
[Test]
public void TestTooShortAudioFile()
{
using (var resourceStream = TestResources.OpenResource("Samples/test-sample-cut.mp3"))
{
var issues = check.Run(getContext(resourceStream)).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckTooShortAudioFiles.IssueTemplateTooShort);
}
}
[Test]
public void TestMissingAudioFile()
{
using (var resourceStream = TestResources.OpenResource("Samples/missing.mp3"))
{
Assert.IsEmpty(check.Run(getContext(resourceStream)));
}
}
private BeatmapVerifierContext getContext(Stream? resourceStream)
{
var mockWorkingBeatmap = new Mock<TestWorkingBeatmap>(beatmap, null, null);
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(resourceStream);
return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
}
}
}