1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 12:42:54 +08:00
osu-lazer/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs
2022-06-17 16:37:17 +09:00

64 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
namespace osu.Game.Screens.Play.PlayerSettings
{
public class VisualSettings : PlayerSettingsGroup
{
private readonly PlayerSliderBar<double> dimSliderBar;
private readonly PlayerSliderBar<double> blurSliderBar;
private readonly PlayerCheckbox showStoryboardToggle;
private readonly PlayerCheckbox beatmapSkinsToggle;
private readonly PlayerCheckbox beatmapColorsToggle;
public VisualSettings()
: base("Visual Settings")
{
Children = new Drawable[]
{
new OsuSpriteText
{
Text = GameplaySettingsStrings.BackgroundDim
},
dimSliderBar = new PlayerSliderBar<double>
{
DisplayAsPercentage = true
},
new OsuSpriteText
{
Text = GameplaySettingsStrings.BackgroundBlur
},
blurSliderBar = new PlayerSliderBar<double>
{
DisplayAsPercentage = true
},
new OsuSpriteText
{
Text = "Toggles:"
},
showStoryboardToggle = new PlayerCheckbox { LabelText = GraphicsSettingsStrings.StoryboardVideo },
beatmapSkinsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapSkins },
beatmapColorsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapColours },
};
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
dimSliderBar.Current = config.GetBindable<double>(OsuSetting.DimLevel);
blurSliderBar.Current = config.GetBindable<double>(OsuSetting.BlurLevel);
showStoryboardToggle.Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
beatmapSkinsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
beatmapColorsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapColours);
}
}
}