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osu-lazer/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyManiaColumnElement.cs
2022-11-09 13:58:58 +09:00

46 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
/// <summary>
/// A <see cref="CompositeDrawable"/> which is placed somewhere within a <see cref="Column"/>.
/// </summary>
public class LegacyManiaColumnElement : CompositeDrawable
{
[Resolved]
protected Column Column { get; private set; } = null!;
[Resolved]
private StageDefinition stage { get; set; } = null!;
/// <summary>
/// The column type identifier to use for texture lookups, in the case of no user-provided configuration.
/// </summary>
protected string FallbackColumnIndex { get; private set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
if (Column.IsSpecial)
FallbackColumnIndex = "S";
else
{
int distanceToEdge = Math.Min(Column.Index, (stage.Columns - 1) - Column.Index);
FallbackColumnIndex = distanceToEdge % 2 == 0 ? "1" : "2";
}
}
protected IBindable<T>? GetColumnSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup) where T : notnull
=> skin.GetManiaSkinConfig<T>(lookup, Column.Index);
}
}