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osu-lazer/osu.Game/GameModes/Menu/Intro.cs
2016-10-08 15:54:05 +09:00

82 lines
2.1 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.GameModes;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.GameModes.Backgrounds;
using OpenTK.Graphics;
namespace osu.Game.GameModes.Menu
{
class Intro : OsuGameMode
{
private OsuLogo logo;
protected override BackgroundMode CreateBackground() => new BackgroundModeEmpty();
public override void Load()
{
base.Load();
Children = new Drawable[]
{
logo = new OsuLogo()
{
Alpha = 0,
Additive = true,
Interactive = false,
Colour = Color4.DarkGray,
Ripple = false
}
};
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
welcome.Play();
AudioTrack bgm = Game.Audio.Track.Get(@"circles");
bgm.Looping = true;
Game.Scheduler.Add(delegate
{
welcome.Play();
}, true);
Game.Scheduler.AddDelayed(delegate
{
bgm.Start();
}, 600);
Game.Scheduler.AddDelayed(delegate
{
Push(new MainMenu());
}, 2900);
logo.ScaleTo(0);
logo.ScaleTo(1,5900, EasingTypes.OutQuint);
logo.FadeIn(30000, EasingTypes.OutQuint);
}
protected override void OnSuspending(GameMode next)
{
Content.FadeOut(300);
base.OnSuspending(next);
}
protected override void OnResuming(GameMode last)
{
//this is an exit
Game.Scheduler.AddDelayed(delegate
{
Game.Exit();
}, 300);
base.OnResuming(last);
}
}
}