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This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
25 lines
691 B
C#
25 lines
691 B
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.Toolbar
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{
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public class ToolbarSettingsButton : ToolbarOverlayToggleButton
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{
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public ToolbarSettingsButton()
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{
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Icon = FontAwesome.fa_gear;
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TooltipMain = "Settings";
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TooltipSub = "Change your settings";
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}
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[BackgroundDependencyLoader]
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private void load(SettingsOverlay settings)
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{
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StateContainer = settings;
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}
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}
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}
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