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osu-lazer/osu.Game/Screens/Multi/Components/ParticipantCount.cs

68 lines
1.8 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Multi.Components
{
public class ParticipantCount : FillFlowContainer
{
private const float text_size = 30;
private const float transition_duration = 100;
private readonly OsuSpriteText count, slash, max;
public int Count
{
set { count.Text = value.ToString(); }
}
public int? Max
{
set
{
if (value == null)
{
slash.FadeOut(transition_duration);
max.FadeOut(transition_duration);
}
else
{
slash.FadeIn(transition_duration);
max.FadeIn(transition_duration);
max.Text = value.ToString();
}
}
}
public ParticipantCount()
{
AutoSizeAxes = Axes.Both;
Direction = FillDirection.Horizontal;
LayoutDuration = transition_duration;
Children = new[]
{
count = new OsuSpriteText
{
TextSize = text_size,
Font = @"Exo2.0-Bold"
},
slash = new OsuSpriteText
{
Text = @"/",
TextSize = text_size,
Font = @"Exo2.0-Light"
},
max = new OsuSpriteText
{
TextSize = text_size,
Font = @"Exo2.0-Light"
},
};
}
}
}