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osu-lazer/osu.Game/Overlays/Chat/ChannelList/ChannelList.cs
2022-06-17 16:37:17 +09:00

173 lines
6.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat.Listing;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Overlays.Chat.ChannelList
{
public class ChannelList : Container
{
public Action<Channel>? OnRequestSelect;
public Action<Channel>? OnRequestLeave;
public IEnumerable<Channel> Channels => groupFlow.Children
.OfType<ChannelGroup>()
.SelectMany(channelGroup => channelGroup.ItemFlow)
.Select(item => item.Channel);
public readonly ChannelListing.ChannelListingChannel ChannelListingChannel = new ChannelListing.ChannelListingChannel();
private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
private OsuScrollContainer scroll = null!;
private FillFlowContainer groupFlow = null!;
private ChannelGroup announceChannelGroup = null!;
private ChannelGroup publicChannelGroup = null!;
private ChannelGroup privateChannelGroup = null!;
private ChannelListItem selector = null!;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background6,
},
scroll = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarAnchor = Anchor.TopRight,
ScrollDistance = 35f,
Child = groupFlow = new FillFlowContainer
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
announceChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitleANNOUNCE.ToUpper()),
publicChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitlePUBLIC.ToUpper()),
selector = new ChannelListItem(ChannelListingChannel),
privateChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitlePM.ToUpper()),
},
},
},
};
selector.OnRequestSelect += chan => OnRequestSelect?.Invoke(chan);
}
public void AddChannel(Channel channel)
{
if (channelMap.ContainsKey(channel))
return;
ChannelListItem item = new ChannelListItem(channel);
item.OnRequestSelect += chan => OnRequestSelect?.Invoke(chan);
item.OnRequestLeave += chan => OnRequestLeave?.Invoke(chan);
FillFlowContainer<ChannelListItem> flow = getFlowForChannel(channel);
channelMap.Add(channel, item);
flow.Add(item);
updateVisibility();
}
public void RemoveChannel(Channel channel)
{
if (!channelMap.ContainsKey(channel))
return;
ChannelListItem item = channelMap[channel];
FillFlowContainer<ChannelListItem> flow = getFlowForChannel(channel);
channelMap.Remove(channel);
flow.Remove(item);
updateVisibility();
}
public ChannelListItem GetItem(Channel channel)
{
if (!channelMap.ContainsKey(channel))
throw new ArgumentOutOfRangeException();
return channelMap[channel];
}
public void ScrollChannelIntoView(Channel channel) => scroll.ScrollIntoView(GetItem(channel));
private FillFlowContainer<ChannelListItem> getFlowForChannel(Channel channel)
{
switch (channel.Type)
{
case ChannelType.Public:
return publicChannelGroup.ItemFlow;
case ChannelType.PM:
return privateChannelGroup.ItemFlow;
case ChannelType.Announce:
return announceChannelGroup.ItemFlow;
default:
return publicChannelGroup.ItemFlow;
}
}
private void updateVisibility()
{
if (announceChannelGroup.ItemFlow.Children.Count == 0)
announceChannelGroup.Hide();
else
announceChannelGroup.Show();
}
private class ChannelGroup : FillFlowContainer
{
public readonly FillFlowContainer<ChannelListItem> ItemFlow;
public ChannelGroup(LocalisableString label)
{
Direction = FillDirection.Vertical;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Top = 8 };
Children = new Drawable[]
{
new OsuSpriteText
{
Text = label,
Margin = new MarginPadding { Left = 18, Bottom = 5 },
Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold),
},
ItemFlow = new FillFlowContainer<ChannelListItem>
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
};
}
}
}
}